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Post by hondobrode on Nov 17, 2018 18:04:43 GMT -5
Didn't see anywhere else where anyone had a thread for this.
I've played Magic since 1994 and 3 of my brothers, my son, and a nephew all love the game.
My son and I have taken to playing Pauper on MtGO since we live 200 miles from each other and really love it.
This week I learned Richard Garfield, the creator of MtG, has created another card game called Keyforge.
It's just rolling out, but is different in that it's sold by completed decks and every deck is unique and different with over 104 quadrillion different decks possible.
Wanted to see who else here plays MtG ? I know The Captain does.
Has anyone else played Keyforge yet or know anyone else who has ?
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shaxper
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Post by shaxper on Nov 18, 2018 18:26:28 GMT -5
Been playing MTG since 1994 as well. First starter deck was from Unlimited, though the Revised booster packs were already out. I mostly play with my students after school on Fridays. Never did a tournament and have no interest in ever doing so. For me, the appeal is that MTG is like chess, but with an infinite combination of pieces. I love finding combos and strategies no one has ever thought of, but that means utilizing older cards combined with newer ones, which the current b.s. rules do not allow.
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Post by hondobrode on Nov 18, 2018 18:42:07 GMT -5
I've only competed in a tournament once. It was ok, but I play with my bros and son and nephew when we get together.
For helping me move after the divorce I gave my paper cards to my one bro and his son. They're the biggest players besides me and my son, but we started with MtG online maybe 4 years or so ago, I think right away when they launched it. It made it possible for he and I to play despite living 400 miles apart.
We were both hesitant but now love it more than paper. The AI takes care of all the timing issues, which as we all know, can get tricky.
Also, there can be animated foils, which are cool as well.
You can access all of your cards with a very powerful search and sort engine and make lots of decks using the same cards.
I hear you about not being able to mix old and new cards but there are different formats.
We play Freeform which lets you play anything. Playing Freeform lets you do whatever except no more than 4 or any card. We put a Pauper twist on it so you can only play commons or any card that was previously a common. For fun, we also keep it simple so there are no excluded, restricted or prohibited cards, like Cranial Plating, a favorite of us both.
Getting ready to pull the trigger on this new Keyforge card game from Richard Garfield. Sounds kind of weird but exciting too : turnkey playable right out of the box, sort of like a pre-con deck, but each deck is unique with it's own UPC basically.
This first set has 350 cards with each deck having 37 cards and the possibility of around 104,000,000,000 (quadrillion) different combinations of decks.
My tribe is interested in trying it out.
Starter kit is $ 70 and decks are $ 10 each.
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Post by The Captain on Nov 18, 2018 19:50:13 GMT -5
I was working in a comic book shop in college when MTG Alpha/Beta came out, and I still remember seeing black-bordered Black Lotus and Mox cards when guys came in and bought packs. I learned how to play on Unlimited, and I have been playing off and on (mostly on) for the past 25 years.
I play in tournaments all the time, primarily drafts and sealed deck events of the current sets. For a long time, I played Standard, but I got burned two years ago on buying an expensive playset of a card (Smuggler's Copter), only to have it banned a month later, so I have given up on that pursuit. I play Modern (which has a finite beginning point and adds each new set going forward) and Pauper (all cards must have been printed at the Common rarity at some point in their existence), but my passion is Commander (formerly known as Elder Dragon Highlander, or EDH).
In Commander, you pick a legendary creature card (or creatures, if they have the Partner mechanic, or a planeswalker), and you build a 100-card deck utilizing only cards that share a color with your commander. Lands can only produce mana of those colors, and artifacts can be used in any deck because they are colorless. Outside of basic lands, you can only have 1 copy of each card, and you see a lot of cards that would never be in a competitive deck, yet here, the bigger the plays, the more memorable the game.
I am teaching my older daughter to play Magic, but we haven't had much time lately to get into it. There is a store nearby that I go to on Fridays about once a month to draft and to play Commander, and I play online. I used to play on MTGO, but they recently introduced a Free-To-Play version called Arena, which is very similar to Hearthstone. Outside of spending $5 to buy the "Welcome Pack", I have spent nothing to play, but I have a fully-fledged Tier One competitive Standard deck, and I participate in two or three drafts per week. You win coins daily, by completing certain challenges and winning matches, which can be redeemed for drafts, in which you keep the cards you pick as well as win packs of cards plus gems, which can be redeemed for additional drafts; if one is good enough, a player can string together draft after draft simply by logging on for a little bit each day, grinding through the challenges and winning some matches, then being reasonably successful in the drafts.
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Post by hondobrode on Nov 21, 2018 2:42:45 GMT -5
I've played Commander, and really liked it, but rarely have enough players to participate.
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Post by The Captain on Nov 21, 2018 8:52:29 GMT -5
I've played Commander, and really liked it, but rarely have enough players to participate. Yeah, Commander is only really interesting with at least four players, although it can be done with three. A big piece of what makes it fun are the politics, cutting deals with folks to save yourself when you can't do it yourself in exchange for future favors. I played a few games back in August with five other people and it was a lot of fun, but at my usual gaming shop, there's a group of college kids that routinely run games of 8-10 people that last for hours.
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Post by hondobrode on Nov 21, 2018 13:01:27 GMT -5
Yeah, the meta game, is loads of fun.
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shaxper
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Post by shaxper on Nov 21, 2018 15:22:52 GMT -5
multi-player Magic is the absolute best. It's almost all I play. We tend to do free-for-all, where there are no new rules; whoever lasts longest wins. It creates so much more uncertainty and makes diplomacy a key component of the game. It's especially great for me since my decks are hopelessly superior to those of anyone else I play. Multi-player free for all forces me to work my butt off not to be killed first.
I've also played "Magic Mafia," and I'm honestly not sure where that set of rules came from. I haven't played it enough to know the rules perfectly, but essentially each player is assigned a specific role as part of one of two warring mafia families. Tremendously fun!
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Post by rberman on Nov 21, 2018 21:06:51 GMT -5
My son and I were FNM regulars when he was eight back around Eldrazi release. I became disenchanted (heh) after a couple of years seeing how much of the winning was about (1) study of the meta game and (2) was a pay to win proposition that was attracting a clientele that could ill afford their hobby. Still for a while my son enjoyed the thrill of opening a booster pack whenever he did something well.
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Post by The Captain on Nov 21, 2018 21:37:34 GMT -5
My son and I were FNM regulars when he was eight back around Eldrazi release. I became disenchanted (heh) after a couple of years seeing how much of the winning was about (1) study of the meta game and (2) was a pay to win proposition that was attracting a clientele that could ill afford their hobby. Still for a while my son enjoyed the thrill of opening a booster pack whenever he did something well. This is why I'm a big fan of Commander over other formats. I have tons of cards from years of playing, and I can build decks where I never have to worry about bannings or the meta changing. The two biggest things I dislike about MTG were the introduction of planeswalker cards and the Mythic rarity. Because WotC is obsessed with selling their internal mythology, the planeswalker cards are always overpowered and they dominate the tournament scene. As for the Mythic rarity, either the cards are way too good or they completely suck, but with fewer of them available, the good ones skyrocket in price and make it hard to not only obtain but also to compete in tournaments without.
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