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Post by Cei-U! on Dec 13, 2023 7:53:39 GMT -5
And so it begins... What kind of a comics historian would I be if I didn't start this year's Classic Comics Christmas with one of the very best spin-offs of the Golden Age? Therefore let's travel back in time to the early winter of 1944 and the debut of 12. “The Adventures of Alfred”
Fans of the modern-day Batman may not be aware that Bruce Wayne's steadfastly loyal butler didn't start out as the orphaned millionaire's substitute father figure but was introduced several years into the strip as its comic relief. By the time his back-up series was launched in Batman #22 (April-May '44), Alfie was no longer the rotund, non-mustachioed bumbler he was initially (thank the 1943 serial for his change in appearance and demeanor) but he still retained traces of his pseudo-Cockney accent and still fancied himself an amateur detective. His solo series thus leaned heavily in the direction of comedy. The first episode was, surprisingly, written by Mort Weisinger, with later installments scripted by Don Cameron, Batman editor Jack Schiff, and other unidentified hands but all 13 installments were illustrated by the great Jerry Robinson, my favorite of the early Bob Kane ghosts. It was Robinson's vivid visuals that made this otherwise slight series work, his humorous approach to characterization and moody, shadow-drenched backgrounds enhancing both its comedic and dramatic elements, and it ended when Jerry left the Kane studio (and DC) to partner up with Mort Meskin to form their own art service. Those of you interested in sampling “The Adventures of Alfred” but can't afford Golden Age prices for back issues can find several episodes reprinted in the 1970s Batman Family series, which is where I first discovered it. I think you'll find it a refreshing alternative to the sturm und drang of the contemporary Bat-books. Cei-U! I summon the meritorious manservant!
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Confessor
CCF Mod Squad
Not Bucky O'Hare!
Posts: 10,199
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Post by Confessor on Dec 13, 2023 8:15:11 GMT -5
#12 - The Thing #1–36 (1983–86) When it comes to super-strong, muscle-bound heroes in the Marvel Universe, the ever-lovin', blue-eyed Thing is by far my favourite. There's something so very endearing and readable about the gruff, self-loathing bruiser with the heart of gold. Full disclosure though: I haven't read every one of the 36 issues in this series. I do, however, have a good half dozen or so random issues and it's a series that I will always pick up if I see stray issues in the wild. The Thing's 1983 solo series was a fairly different beast to Marvel Two-In-One, which was more like his version of Spider-Man's Marvel Team-Up. Here, the focus was firmly on Ben Grimm, rather than his having to share the limelight with another co-star month after month. That said, there are some really fun guest appearances on occasion, from the likes of Wonder Man, She-Hulk, Spider-Man, the Inhumans, the Puppet Master, and the Yancy Street Gang, which really makes this feel like a classic Bronze Age Marvel book. From what I've read of it, the series was mostly penned by John Byrne and drawn by Ron Wilson – though the Grand Comics Database tells me that Mike Carlin scripted some of the later issues. Of course, Byrne was in the middle of his well-regarded run on the main Fantastic Four comic at the time, so it's little surprise that he does an excellent job here too, with great characterisation and a pleasing mix of action and humour. Wilson's artwork is really nice and very much in the early '80s Marvel approved style, which tends to make these issues a slightly nostalgic read for me, even though I didn't read them as a kid. All in all, The Thing is a really fun, if slightly lightweight spin-off series.
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Post by MWGallaher on Dec 13, 2023 9:02:28 GMT -5
12. Tales of the Bizarro World, ADVENTURE COMICS #285, June 1961- #299, August 1962
Jerry Siegel, writer, John Forte, penciler (Wayne Boring, penciler issue 285), George Klein, inker Spun off from Superman and Action Comics via Superboy #68, October 1958 Collected in SUPERMAN: TALES OF THE BIZARRO WORLD: I’ve had an idea to create a party game called “Opposites”, that would revolve around naming the “opposite” of things that don’t really have opposites, but that we’d still have an answer to (i.e. “pepper” is the “opposite” of “salt”, “cat” is the “opposite” of “dog”). Jerry Siegel was playing that game 60 years ago with this spin-off from the Superman Family, featuring an entire (square) planet of imperfect duplicates of Superman, Lois Lane, and other Superman Family members, but focusing on Bizarro #1. Jerry Siegel would derive absurdist humor by having Bizarro pick some specific aspect of any action, phrase, emotion and act out its “opposite”—the opposite of round is square, aided by the wooden art of John Forte, which lent an appropriately unnatural yet appealing tone to the stories. I call it absurdist, but it’s a goofy, silly kind of absurdism, which I prefer to the pretentious kind (for instance, I am a huge fan of the works of James Joyce, but his over-the-top absurdist chapter of Ulysses, the “Nighttown” chapter, really aggravates me). The Bizarro world is playful, surprising, ridiculous fun, indulging in Silver Age stupidity in an isolated environment where it can’t spoil the experience of a reader looking for more straightforward adventure stories, such as a FLASH reader having to deal with Mopee. Tales of The Bizarro World is an indulgence, that frees the reader from expecting conventional action or plot—anything can happen, and you can’t complain. There simply is no “bad” Bizarro World story; what would that even be? You settle in and watch Bizarro and the white crystal-faced versions of Lois, Lana, Jimmy, Perry, Titano, etc. act out their preposterous little fantasies, where no plot twist can violate the integrity of the premise, where Bizarro’s definition of “opposite” at any given moment suggests an unstable, inconsistent version of reality. In all of fiction, throughout the history of humanity, there was simply comparable literary predecessor, that I know of. Since then, perhaps some Saturday Night Live skits and others of that ilk have untethered so severely from reality in pursuit of laughs, but no one had gone as all out as Siegel did in these delightfully weird romps. Yes, it can be hard to digest an ongoing diet of this stuff, and perhaps it’s for the best that this ran for only a year, but I’m oh so glad it ran at all! I wasn’t reading yet when these were originally published, but I bought the collection published in 2000. It terrible, me think it so bad me not even let comic shop pay me to take it, instead, me give them $14.95!
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Post by DubipR on Dec 13, 2023 9:17:59 GMT -5
Spinning the season with a little red in your cheeks... 12. Cheryl Blossom (1995-2001)When putting together my list, looking at all the comics in my collection and trades on my shelves, and from my memory it dawned on me, let's go back to my youth. As I've mentioned in past Classic Comics Christmas, the first comics I got were from my grandfather's office, consisting of Harvey and Archies. And I love really love Archie. I didn't collect it that much, an issue here and there. Archie with Betty. Archie with Veronica. It was pretty cut and paste storytelling. Then in Betty and Veronica #320, a red hair maiden comes to Riverdale with her brother and family. Cheryl Blossom was introduced. She became a secondary character, popping up here and there and then sort of forgotten. It wasn't until about 12 years later in 1994, that the "Love Showdown" arc came out and the world of Riverdale was rocked. Instead of Archie picking Betty or Veronica, the return of the red hair temptress comes to take their man. And with that, Cheryl becomes a mainstay. In 1995, her first mini-series came and was a fun Cheryl spin-off. Followed by another mini-series and then a monthly for 37 issues One of the best Dan DeCarlo creations.
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Post by Roquefort Raider on Dec 13, 2023 9:19:13 GMT -5
Goodness! Is it that late already? #12. The SmurfsThe famous blue gnomes took their first steps in a 1958 Johan & Pirlouit adventure, " La flûte à six trous" (The six hole flute), which was later retitled "La flûte à six Schtroumpfs". A movie inspired by the comic would be produced in 1975 and I can't believe that it's almost been fifty years. (Cripes, I just realized that I still consider that film a "kinda new one", but it preceded Star Wars by two years! I'm old). "Schtroumpf", the Smurfs' name in the original French stories, is actually the phonetic rendering of the German word Strumpf, which means "sock". Creator Peyo found the word amusing, according to certain reports. The Smurfs were at first just a plot device; they lived in the Accursed Land, in which the medieval heroes Johan and Pirlouit found themselves during the course of one of their adventures. The Smurfs proved so popular that they made an encore appearance in a later book and graduated to their own series, with "Les Schtroumpfs noirs", the Smurf version of a zombie plague. Johan & Pirlouit would see their star wane (which is a pity as I really liked the series) but the Smurfs would grow in popularity, getting more albums, t-shirts and latex figurines, until they became true superstars thanks to American cartoons. Peyo and his studio published over a dozen Smurfs volumes over the next few decades. The first ones were really good, before the whole concept became a franchise. After that, well... we got the usual made-by-committee kind of stuff, interspersed with a few good ideas when some old fan would get their hands on the creative reins. (Peyo died in the early '90s). The early Smurfs stories ranged from straight humorous fantasy adventure in the Bone vein to slightly disguised sociological or political metaphors; another example of European comics made for kids but suitable for adults for different reasons. The concept was hard not to like, due to its simplicity and potential. The Smurfs live in a village with houses shaped like big mushrooms (they're real houses, not emptied mushrooms), a village that nobody can find even after having visited it. They speak a language in which names, verbs and adjectives can be replaced by the word "smurf" apparently at random (and one story describes the linguistic cleavage that brought two parts of the village to blows: should one say "a smurdriver" or a screwsmurfer"?) Their medieval world has wizards, dragons, ogres and the like. There were 99 Smurfs when the series began, and that actually caused a problem when time came for the once-in-a-century dance of the moon, which requires 100. A new Smurf was magically brought into existence by a process involving a mirror, leading to a good story about a Smurf who was the enantiomer of another. All the Smurfs are males, which led their arch-foe, Gargamel, to create a female Smurf in the hope of having them all fight to gain her attention. (That's where the Smurfette came from). Smurfs mostly all look alike, except for a few: Papa Smurf, their father figure and leader, looks older (he wears a white beard) and is dressed in red. Papa Smurf is also an alchemist of no small talent. The moralizing Smurf, meanwhile, wears spectacles and keeps annoying people with his preaching. All the other Smurfs have the same look despite having different personalities. (The cartoons introduced different designs that eventually made it into the comics but I don't view them as canonical). The series was attacked by representatives of the perpetually-offended crowd on a few occasions. For example, some thought that Gargamel, the evil wizard with a Rabelaisian name, was an anti-semitic caricature. Considering that there is nothing whatsoever linking Gargamel to Judaism, any such claims are ridiculous and say more about the accused than about the character. People see evil everywhere, it seems, even in innocuous stories about little forest gnomes! The first few Smurf adventures are definitely worth reading. And they were but a spin-off to begin with!
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Post by Icctrombone on Dec 13, 2023 9:51:51 GMT -5
Nice picks. When I get home. I think I’m going to break the forum with my choice.
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Post by EdoBosnar on Dec 13, 2023 9:52:58 GMT -5
12. Howard the DuckThe panels are, left to right, from: Howard’s first appearance in the Man-Thing feature in Adventure into Fear #19; his first solo back-up story in Giant-size Man-Thing # 4; Howard the Duck #1 (with the obligatory appearance by a certain web-slinger) and Howard the Duck #8 (the famous presidential campaign story). (Art by, again L to R: Val Mayerik & Sal Trapani; Frank Brunner; Frank Brunner & Steve Leialoha; Gene Colan & Steve Leialoha)
[Sorry for the b&w images, I only have the original Howard stories in the Essential volume] This may be the first time Howard appears in this event but I’m sure this won’t be the last; in my case, he was a late-phase substitution as the rules for this year’s event precluded some of my other choices. Even though the first Howard solo series appeared about a year after I first discovered comics and I do recall seeing it on the spinner racks, I never picked it up back then, because a funny animal in the ‘real’ Marvel Universe world of super-heroes just did not compute for me. And I only got around to reading them once I picked up the Essentials volume sometime in the late ‘00s, so my impressions aren’t colored by nostalgia – which may be why this isn’t a higher-ranking pick. I’m generally a fan of Gerber’s writing, and I generally like what he was doing with Howard. As he chronicled the titular duck’s travails in dealing with the absurdity of the world in which he found himself, i.e., one populated by large, mostly hairless apes, some of whom had superpowers, Gerber was also commenting on and skewering aspects of American society and politics – as well as mocking the conventions of superhero comics and certain fellow comics writers. Even so, I have to admit that a lot of the humor and satire didn’t age well for me (although there are some instances of *very* dated references – like his spoofing of Anita Bryant – that I still find amusing). Nonetheless, I think this is still a series that’s well worth reading, because it was ahead of its time in so many ways. Also, I have to give a shout-out to the 6-issue Howard the Duck MAX series that came out in 2002, wherein was Gerber reunited with his creation and again used Howard to comment on comics, society, politics and philosophy. Among other things, it’s quite memorable that Howard gets transformed into a rat in the first issue and stays that way for most of the series: (Art by Phil Winslade)
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Post by Deleted on Dec 13, 2023 10:31:49 GMT -5
Day 1 Death (of the Endless)
First appearance: Sandman 8 (Vol.2) 1989
Spin Offs: Death: The High Cost of Living (1993); Death: The Time of Your Life (1996)
Neal Gaiman's take of Death, which started in issue 8 of The Sandman, embodies Death as an attractive, waifish goth girl who also exists as his elder sister. Her premise is simple. Death incarnates into her human form once every century, for a 24-hour mortal holiday, to live what could be the last day of a random person. This keeps her grounded and in touch with humanity...and lets her understand the value of the life she will inevitably usher into eternal sleep.
Why the psychopomp rates as my spin-off pick for Day 1. Well the harbinger of death is no longer the traditional spectral entity known as the Grim Reaper. I mean, when contempating suicide, who really wants to mingle with a berobed skeleton wielding a huge scythe? In stark contrast, we get a welcome and personable substitute when Death appears as a cute and friendly, down-to-earth, perky young girl dressed in black top and jeans. With a cheerful demeanour and wry sense of humour, she brings with her an emotional resonance that makes you revisit the very meaning of life.
She's "the girl everyone eventually dies to meet." See you on the other side.
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Post by MRPs_Missives on Dec 13, 2023 11:23:28 GMT -5
First Day of Christmas: Never Split the Party The Forgotten Realms Comic spinning off from the Advanced Dungeons & Dragons comics with the character of Priam Agrivar Priam Agrivar was once a noble paladin, who had fallen and languished under the effects of a curse that withered his arms and made him unable to wield a weapon, and he had descended into depression and drunkenness, becoming a poor beggar in the streets of Waterdeep. In the AD&D comic, he was recognized by another adventurer who helped him remove the curse and start an arc of redemption. Once he helped those adventurers on their quest, he set out on his own to further his quest for redemption in the pages of the Forgotten Realms comic, working with a different set of adventurers to form a different party of protagonists. He essentially graduated form NPC status inthe AD&D comic to PC status in the Forgotten Realms book. Priam follows the archetypal hero's journey in his arc of redemption and became a favorite of mine among all the characters in DC’s D&D comics. He started as a supporting character/NPC in the AD&D comic (that's him on the right) and spun off to a feature/PC role in the Forgotten Realms comic (that's him fighting the dragon) -M
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Post by Cei-U! on Dec 13, 2023 12:26:47 GMT -5
#12 - Judge Dredd: The Megazine (1990-) 2000 AD was launched in 1977, with Dredd debuting in the second issue. Thirteen years later, Dredd got his own magazine - or Megazine, rather - which would offer pure, unadulterated Dredd. Or, Dredd’s world to be precise as he didn’t appear in every strip. Unless Dredd first appeared in someone else's strip, he does not qualify under the rules. Sorry.
Cei-U! I summon the no-no!
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Post by Prince Hal on Dec 13, 2023 12:29:15 GMT -5
Day One (#12) Captain Savage and his Leatherneck RaidersAs future picks on this list will demonstrate, I ‘ve always been drawn to team books and the “motley crew” sub-genre. Captain Savage premiered in late 1967, in the wake of movies like “The Professionals,” “The Dirty Dozen,” “The Magnificent Seven,” “Topkapi,”and “The Seven Samurai;” and comic book teams like the Blackhawks, the JSA and JLA, the Fightin’ Five, M.A.R.S. Patrol, and ad infinitum; and the teams of operatives led by pulp heroes like the Shadow, Doc Savage and the Avenger. This genre probably goes back to the Iliad and the saga of Jason and the Argonauts; my guess (and hope) is that it will never go out of style. (See any number of contemporary film franchises like “Mission: Impossible,” “The Expendables” and the Oceans trilogy. Marvel was supposedly testing the water to see if another war book would sell, but as it turned out, two Sgt. Fury-style books was one too many. Had marvel tried a different take on the war genre, well, they might have had something. After all, DC and Charlton, too, had and would continue to have great success with war comics right through the various phases of the Silver and Bronze Ages, from the “Pop Art” and Batmania years to the rise of super-heroes and the horror explosion. Anyway, the classic batch-of-misfits genre was the pull for me when Captain Savage was spun off from Sgt. Fury. I hadn’t recalled seeing any of the Sgt. Fury issues in which he appeared as the Skipper, a sub commander, but as I was a sucker for teams of mismatched specialists, I fell for this one hard. I particularly enjoyed the introductions of the various team members in stories like this, and the first issue did not disappoint. For the record, the six raiders whom Savage led included an Australian (tough guy in a bush hat), a Frenchman a lo- vair), a sailor (nice Irish kid who worships Savage) and three Marines (teacher in a poor neighborhood; a Mohawk-coiffed Native American former pro wrestler who of course uses a bow and arrow in combat; and a career gyrene sergeant). The entire group was straight out of central typecasting, but, when it's done well, that can be part of the fun. However, almost immediately, CSAHLR was running on fumes and all attempts to make it more appealing, like having other Marvel combat vets drop in (Baron Strucker, Hydra and the Samurai Squadron in the second issue! Really? Rescuing Izzy Cohen and Ben Grimm from Japanese prison camps in consecutive issues? Yikes!) seemed like the preliminary rounds of shark-jumping. As of #9, the title became Captain Savage and his Battlefield Raiders, with Savage losing his beard and exchanging his Navy togs for a a generic Army uniform, because, as so often happens his evil gunrunner doppelgänger was running all over the South Pacific causing oodles of trouble. I bailed out pretty early, with the occasional drop-in on a series that seemed to shift and lose focus regularly. In essence the title became a clone of Sgt. Fury, and really, why did readers need another one? Of course, since Marvel’s only other foray into war comics back then was Sgt. Fury, which itself only sporadically brushed up against even the kind of reality that DC’s war books offered, I wasn’t expecting Blazing Combat or even Our Fighting Forces. Still, I gave CSAHLR points for trying for a while and being enjoyably goofy, as opposed to stupidly goofy, for a bit.
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Post by driver1980 on Dec 13, 2023 12:50:20 GMT -5
#12 - Judge Dredd: The Megazine (1990-) 2000 AD was launched in 1977, with Dredd debuting in the second issue. Thirteen years later, Dredd got his own magazine - or Megazine, rather - which would offer pure, unadulterated Dredd. Or, Dredd’s world to be precise as he didn’t appear in every strip. Unless Dredd first appeared in someone else's strip, he does not qualify under the rules. Sorry.
Cei-U! I summon the no-no!
Ah, I see. I misinterpreted the rules. My bad, sorry. I’ll delete the post and return with another of my choices.
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Post by Roquefort Raider on Dec 13, 2023 13:12:54 GMT -5
(...) and the first issue did not disappoint. For the record, the six raiders whom Savage led included an Australian (tough guy in a bush hat), a Frenchman a lo- vair), a sailor (nice Irish kid who worships Savage) and three Marines (teacher in a poor neighborhood; a Mohawk-coiffed Native American former pro wrestler (...)Ah, so he's not really from the planet Korugar! Darn comic-book colouring!!!
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Post by Slam_Bradley on Dec 13, 2023 13:36:18 GMT -5
The League of Extraordinary Gentlemen: Nemo Trilogy
Alan Moore and Kevin O'Neill spun this one out of the main narrative of The League of Extraordinary Gentlemen. And the first issue just luckily makes the cut-off for our purposes. Janni Dakkar (who is derived from Jenny Diver from the Three-Penny Opera), the daughter of Nemo has taken over as captain of the Nautilus and the creators give us three tales of her, Broad Arrow Jack and her family and crew through three eras; essentially, steampunk, dieselpunk and atompunk. Along the way we get glimpses of the characters of those eras, though without nearly as many cameos as in the main narrative. Part One gives us Janni stealing from Ayesha, and having a running battle across Antarctica with Tom Swift, Frank Reade and Jack Wright to the Mountains of Madness. Part Two finds her infiltrating the Third Reich of Adenoid Hynkel. Part Three finds her delving in to the Amazon rainforest...honestly, if I say much more it's just massive spoilers. I would not go so far as to say that this is as good as the initial two League mini-series'. It does beat the hell out of Black Dossier. But it's a good solid adventure series that doesn't need nearly as extensive knowledge of its literary and movie antecedents as the main narrative does.
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Post by Deleted on Dec 13, 2023 15:08:54 GMT -5
12. Ambush Bug (1985)Spinning out of two Superman titles (initial appearances in DC Comics Presents and Action) plus an issue of Supergirl, Ambush Bug came into his own with his first mini-series in 1985. To this day still one of the funniest things I've ever read.
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