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Post by MRPs_Missives on Jul 3, 2024 15:28:52 GMT -5
This beautiful doorstop of a book has made its way to ChezMRP! It collects all the original pamphlets and supplements from OD&D white box era plus Chainmail, plus notes and correspondence between Arneson, Gygax and the early TSR staff concerning the creation, collation, publihing, marketing, and sales of the game from the years 1970-1977, official company documents. clippings etc. A deep dive into the creation of D&D in its earliest form. -M
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Post by MRPs_Missives on Jul 11, 2024 16:30:39 GMT -5
The USPS is issuing a set of stamps commemorating the D&D anniversary. I believe they go on sale August 1... -M
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Post by driver1980 on Jul 25, 2024 8:40:55 GMT -5
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Post by Deleted on Jul 25, 2024 10:11:16 GMT -5
My wife is the stamp collector in our house and had already ordered the US set, but had not seen this, thanks for mentioning it!
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Post by Slam_Bradley on Jul 25, 2024 10:25:23 GMT -5
The USPS is issuing a set of stamps commemorating the D&D anniversary. I believe they go on sale August 1... -M I'm not a stamp collector, but I'd be tempted if they had art by the likes of Erol Otus and Jeff Dee. This stuff...it's fine, but not my D&D.
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Post by MRPs_Missives on Sept 3, 2024 12:51:02 GMT -5
new 2024 Player's Handbook in the house. Brick and mortar retailers got the books to see 2 weeks before anyone else via these retailer exclusive alt covers. Mrs.MRP wanted the alt cover anyways, so we picked up our copy of it today... -M
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Post by Deleted on Sept 3, 2024 13:00:29 GMT -5
new 2024 Player's Handbook in the house. Brick and mortar retailers got the books to see 2 weeks before anyone else via these retailer exclusive alt covers. Mrs.MRP wanted the alt cover anyways, so we picked up our copy of it today... -M Sweet!! Even as someone who is kind of stuck in 1e for life with my old handbooks, seeing this newer stuff still excites me. And that is a particularly gorgeous cover, it has a "timeless" classic look to me, nice score!
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Post by driver1980 on Sept 3, 2024 15:15:52 GMT -5
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Post by Doghouse Reilly on Sept 6, 2024 14:43:05 GMT -5
Sharing the beginnings of my ambitious environmental encounter tables. I haven't seen environments broken down like this anywhere before. There's three grasslands, three wetlands, three mountain elevation levels. Freshwater and seas are further broken down by four climates and three levels of light penetration. Plus everything else, it adds up to 76 different environments. The tables are sparsely populated though. Only 5% of the creatures in my creature collection have been assigned to environments so far. Still, you might find it to be a novel table breakdown and presentation to check out. Here it is It's going to look like crap on anything less than a widescreen resolution.
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Post by driver1980 on Oct 14, 2024 5:11:06 GMT -5
I don’t know enough about this, but a recent issue of Starburst featured words from someone who believes Daggerheart will replace Dungeons & Dragons over time. (First time I’ve heard of it)
Anyone familiar with Daggerheart?
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Post by MRPs_Missives on Oct 14, 2024 11:40:32 GMT -5
I don’t know enough about this, but a recent issue of Starburst featured words from someone who believes Daggerheart will replace Dungeons & Dragons over time. (First time I’ve heard of it) Anyone familiar with Daggerheart? Daggerheart is a fantasy ttrpg developed by the people behind Critical Role and featured in some of their other streams than the main Critical Role stream. Some speculate that when their current campaign ends, Matt Mercer and crew will switch from D&D to Daggerheat as their primary game and that will cause a seismic shift in the ttrpg landscape. Daggerheart provides a very different play experience than D&D. It does some thing well, maybe better than D&D, but it doesn't do at all, and does many staples of D&D as well as D&D does. All that said, I an skeptical Crit Role will abandon D&D. A large chuck of their audience base tune in to watch them play D&D, and their viewership on streams/youtube vids where they play other games is still good, but much less than their main D&D vids. Switching from D&D will lead to a reduction in their core audience. There is also an undercurrent in the ttrpg sphere currently, especially from the "influencers" who farm outrage clicks and views that leans heavily on anti-WoTC sentiment (due to some questionable/bad decisions and PR looks they've had in the past couple of years-many of which stem form Magic" The Gathering decisions as much as D&D-related stuff) to get those kind of clicks and views, stirring the pot with stuff like Daggerheart will replace D&D without understanding the mentality of the vast majority of the customer base who only play D&D and have zero interest in any other ttrpg no matter who is promoting it or the strength of the D&D brand which gets retailers like Target and Walmart to carry it when the won't touch any other ttrp, whether its established games like Pathfinder, Call of Cthulhu, ettc. with a built in customer base or sop called up and comers like Daggerheart (which is one of about a dozen new ttrpg that are going to "replace D&D" over the next few years because that's the marketing pitch of those "influencers" who are butt-hurt over some of WoTC's decisions over the years, and what they don't realize is that D&D is the center that holds the entire ttrpg industry together. Many will switch to Daggerheart, but many will also switch to Pathfinder, Tales of the Valiant, Draw Steel, or any of the other alts out there. These will be people who like to try other ttrpgs or make decisions based on outrage bait. But none of those alternatives will emerge as "the game" or be popular enough to create a brand identity that people outside the hardcore ttrp community will see as a synonym for ttrpg (D&D is to ttrpg what Kleenex is to facial tissue, Band-Aid is bandages, and Xeorox is to photocopiers). Other alternatives can do well, none of them are going to replace the central identity of the band, and the biggest obstacle to any of them even becoming significant players in market share as that there are too many alternatives and it will divide up the dissatisfied customers so none of them will have a large enough customer base. And here's the secret none of these alt D&D folks want out of the bag. Lots of gamers buy lots of different games, but the vast majority of them that aren't D&D never get taken off the shelf and played, and many more get played a handful of times and put back on the shelf to gather dust there. So those great initial sales numbers and impressive kickstarter campaigns raising impressive amounts of money rarely translate into lots of people actually playing the game long term. If I had to point to any of the new wave of alt D&D games gaining enough traction to put a dent in D&D's market share, it would be Shadowdark, not Daggerheart. Daggerheart will have some advantages with the strength of the Critical Role brand behind it, but 10 minutes looking over CR social media will reveal that their fanbase is divided over the game with some being D&D fans who watch CR because it's D&D and some being CR fans who like D&D because it's what CR plays. And even if CR switches, only a portion of their fanbase will follow. And the challenge in the real world will be finding enough players who want to play an alt to D&D longterm to make the game sustainable longterm, let alone popular enough to replace D&D. -M
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Post by MRPs_Missives on Oct 14, 2024 11:51:06 GMT -5
For a further analogy to comics-think of all those alt D&D games as publishers like Valiant, Image, Crossgen, Malibu Ultraverse, etc. who were all going to replace Marvel (or DC) as "the" comic publisher or super-hero shared universe. Some of them found their audience and were successes. Some failed miserably. Some had initial success that faded away quickly. None of them became the new Marvel or DC, even the most successful weren't really close to doing so in the longterm, even if they had shortterm gains in marketshare that approached Marvel/DC numbers.
-M
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Post by driver1980 on Oct 14, 2024 12:10:24 GMT -5
Thanks for the information and the analogy. It’s not something I know much about. Incidentally, this is the page of that recent issue of Starburst, which got me intrigued (they do a two-page article on TTRPGs in each issue): The writer, Ed Fortune, didn’t go into further details about Daggerheart, but that sentence got me intrigued.
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Post by MRPs_Missives on Oct 15, 2024 15:52:27 GMT -5
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Post by Doghouse Reilly on Nov 6, 2024 9:48:19 GMT -5
I've made some updates to my online bestiary + environmental encounter tables. It's still got a way to go before completion, but there's some cool improvements since my last post, for all of the zero of you who are interested. (I wanna share somewhere, and this is the only online community I'm a part of. I don't consider reddit a community). Warning: the site only accommodates a wide-screen resolution. 1) I finally got myself a domain name. I was surprised that my first choice was available - draketungsten.org. Yay. It was easier and cheaper than I expected. Along with that, I bought some cheap LAMP hosting, so now the project is at a simpler URL, and supports dynamic web-page creation. 2) I broke out the one large page of all environments into sixteen pages of environmental groups. 3) I tripled the number of creatures used to populate the tables from 200 to 600. There's about 4 times that many creatures in the database's Creatures table (meaning 3/4 are not yet used in any encounter tables). I'm sure I'll end up pruning that master list. When this project is done, I'll probably have the encounter tables populated from a pool of about 700. I have environments broken down so granularly that this probably doesn't imply as much duplication as it initially sounds like. 4) I added a "view random creature" feature. 5) I added filters to the environmental encounter tables, so the tables can be even more specific/granular 6) I added two new stats, which I think are cool. One is "co-creature", which links to other creatures which may co-occur with the current creature, and what that relationship is. The other is "alternate forms", which is for both shape-shifters and the creatures they take the form of. So, for example, in the page for humans, you would see the various lycanthropes which take human form. This is beneficial for my solo play, as a reminder that all is not as it may seem, and as an at-a-glance resource for what the hidden possibilities may be. Still lacking: Creature stats. Any creature in the tables is only guaranteed to have its size and type defined. Some have more, but even then, there are no combat stats. But the eventual stats will be for which system, you may ask. There will be stats for multiple systems. One set for my own system, and then at least one for D&D 5e, and one set for Pathfinder. I already have stats for many of the creatures in the other systems in the database, so it's just a matter of integrating that data with the creature pages. I'm also toying with the idea of letting visitors create their own encounter tables, with the option to clone one of mine as a base to start with. There's also more filters I have to code for.
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