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Post by Deleted on Aug 18, 2022 15:03:32 GMT -5
WOTC dropping lots of big news and announcements today. We're on the road to revised core books in 2024. Way too much to take in and process right now, going to take Mrs. MRP and I a while to watch/read all the announcements and discussions of such and begin to wrap our heads around it and what we like/don't like. It is once again interesting times to be a D&D player.
-M
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Post by Deleted on Sept 3, 2022 22:18:18 GMT -5
A quick look at me behind the DM screen at the bi-weekly D&D game I now run at our local public library... They had just finished the climatic battle in an underground temple to Tiamat that had been corrupted and taken over by a cult of Zehir, the Serpent God (think Set all you REH fans) and discovered their first shapeshifting serpent man (a la REH's Shadow Kingdom) who had replaced the Draconian priest of Tiamat and was attempting to sacrifice locals to his serpent master. This is what the battle mat looked like after the battle... Of course I had to run form that session to my fantasy football draft, so haven't been on much the past few days, just a quick check in tonight before crashing and heading to a boardgame cook out tomorrow at one of my D&D player's houses for the holiday. -M
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Post by Deleted on Sept 4, 2022 14:56:55 GMT -5
Was doing some collection photography today, and did this picture just for fun:
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Post by Deleted on Sept 10, 2022 0:16:03 GMT -5
-M
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Post by Deleted on Sept 15, 2022 20:19:27 GMT -5
I just bought three digital books on drivethrurpg, all three of them about rope. This might be the first internet purchase I'd be embarrassed to tell my wife about. I can be self-conscious about my geeky side, and spending money on ideas to help me imagine how to play with rope seems like it crosses some kind of a line, were I to say it out loud. In my defense, I'm building a very low-tech world, and I want to squeeze all the utility I can out of the tech that does exist. I wonder if there's any books out there about getting the most out of baskets in RPGs...
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Post by Deleted on Sept 30, 2022 13:46:06 GMT -5
The second packet of the D&DOne playtest dropped yesterday. I've been reading and digesting it since. Lots of big changes, lots of little tweaks. We'll see if they survive playtesting. We've run one specific playtest session so far for the first packet, and we have another scheduled for next weekend to try out some of these new options.
-M
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Post by Deleted on Oct 13, 2022 19:31:20 GMT -5
I was recently turned on to Syrinscape, and I can see it's going to be a nice asset for when I finally finish setting up my system and get around to playing. There's all kinds of music, effects, and ambient sounds - enough so that I've found plenty of non-medieval assets to complement my primal setting. It looks like you can customize the mix of the audio assets as you wish, but so far I've found lots of useful stuff in the pre-arranged mixes, called "moods". I'm trying to stay as analog as possible, but I'll make an digital exception for this. If you subscribe, you have access to everything from your browser. I'm adamant about having full control over the stuff I use, though, so I'm going with the off-line-capable option of using their app and downloading the desired packs to my local machine. In line with my preference to be as little computer-y as possible, I'm hoping to find a way to use this without a keyboard or mouse. I already have a keyboard-less/mouse-less music player which uses NFC stickers with an NFC reader to select albums: If I can figure out something similar for Syrinscape, I think it would be fun to place a spell card on the reader to trigger a sound effect for it, or for anything else there's sound effects for. I would also use the NFC hardware for selecting ambient sounds, but I'm not so concerned about those, since they wouldn't change too frequently. I wrote that music-playing set-up from scratch, so it of course does exactly what I want, the way I want. I'm not sure how I'm going to approach using NFC with somebody else's app installed on a Linux machine. On Windows, I would use AutoHotKey, despite its sometimes unreliability and the lag I usually build in to make sure controls actually get focus before I script their use. The last time I looked into a similar option for Linux, the options were not nearly as good.
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Post by Deleted on Oct 22, 2022 23:25:28 GMT -5
Hey shaxper I am playing a Harengon (rabbit folk) samurai inspired by Miyamoto Usagi in a D&D one-shot tomorrow. It's only a one-shot so I won't be able to go deep or develop the character, but it's something I've wanted to do since they introduced the Harengon last year. -M
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shaxper
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Post by shaxper on Oct 23, 2022 0:22:52 GMT -5
Hey shaxper I am playing a Harengon (rabbit folk) samurai inspired by Miyamoto Usagi in a D&D one-shot tomorrow. It's only a one-shot so I won't be able to go deep or develop the character, but it's something I've wanted to do since they introduced the Harengon last year. -M Great race! I had them manning an airship in the Fey world in a recent adventure.
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Post by Deleted on Nov 7, 2022 10:14:17 GMT -5
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Confessor
CCF Mod Squad
Not Bucky O'Hare!
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Post by Confessor on Nov 23, 2022 12:29:54 GMT -5
Meant to post this in the thread ages ago, but back in the summer I picked up a copy of "City of Thieves", the 5th Fighting Fantasy role-playing gamebook, from a charity shop for a couple of quid. These are kinda like the Choose Your Own Adventure books, only much, much better. I used to absolutely love these books when I was a kid. Not sure if these were ever very popular over in the U.S., but Fighting Fantasy was a huge thing over here in the UK for kids and teens in the mid-to-late '80s. And "City of Theives" is one of the very best of the series.
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Post by Dizzy D on Nov 23, 2022 14:56:53 GMT -5
We played our first session of ICON last weekend. ICON is the creation of Tom Parkinson-Morgan aka Abaddon, the creator of the webcomic Kill 6 Billion Demons (also published by Image) and the RPG Lancer.
ICON is inspired by strategy J-RPGs like Final Fantasy tactics where movement and terrain manipulation is very powerful, but it also has each player have a seperate class for narrative play and for combat.
We played with a group of a Toad-Man Brave Colossus, a Crab-Man High-Born Geomancer and an Ogre Mighty Sealer (Me).
The Brave acts without considering consequences and the Mighty acts to protect others and deals with problems and challenges with strength (physical or willpower), so the narrative part did last a lot shorter than our GM had planned, because the moment we heard a child was missing and was probably in a newly-appeared magical Tower, we immediately ran off to save it.
We were playing for the first time, so we made some mistakes in the combat, but basically the Colossus is like a Fighter (armoured, strong physical attack), the Geomancer is a mage (ranged attack and terrain manipulation) and the Sealer is a monk/cleric (buff/debuff, healing and some physical attacks).
The first fight was tough, we focused on the opponent which turned out to be the tank, high defense and a lot of hitpoints while the opponents ranged attackers and healers hit us from range. In the second fight, we had things very under control: the terrain had a lot of obstacles in, so the Geomancer could create some barriers which kept 1 opponent completely trapped for most of the fight, a second needed to move the long way around the battlefield, which left the last ones near us and a dangerous ranged attacker in an area that my Sealer had blessed (which healed teammates and debuffed opponents). Opponents generally were pretty tough (though GM has noted that there will be easier opponents in the dungeon, we just had bad luck in the places we chose to investigate) were each creature was about the same in strenght as our characters (also it's kinda of a rock-paper-scissors type of balance and we didn't have the type of class that would balance some of the opponents).
The Sealer was tricky to play: my attacks were melee attacks that debuffed and blessed my team, but my heals only healed others, not myself and my character didn't have any armour, so I was downed in the first fight and in critical status for most of the second fight.
But we hade a lot of fun and next time we know better what to expect and how to handle things.
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Post by Deleted on Dec 8, 2022 2:46:06 GMT -5
Trying to explain/demonstrate the influence of Ray Harryhausen on early D&D to my mostly 20 something players...
this will always be how I picture skeletons in D&D...
-M
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Post by Deleted on Dec 20, 2022 10:19:25 GMT -5
Interesting interview with Chris Perkins (one of the lead designers for D&D at WotC for those unfamiliar with him) from a couple years back about his creative process, his history with TSR/WoTC and lots of behind the curtain glimpses at how the industry has changed in the last 25 years.
-M
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Post by Deleted on Dec 27, 2022 0:53:51 GMT -5
I was first introduced to D&D on December 27th of 1981 visiting family friends who had the Basic Set and taught me how to play to kill time while our parents visited. I was living in Maine at the time and we had come back to Connecticut to visit family and friends for the holiday, and me and the kids of my parent's friends didn't have a whole lot in common, so he busted out his Basic Set, had me roll a character (an elf) and I played my first game of D&D. That was 41 years ago today. That's a lot of dice rolling.
-M
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