Yeah there is no alien invasion, mutants or whatnot.. it's all humans.
One of the trademarks of Jeremiah is there is no exposition, except at the very beginning. After that brief intro he switches onto a micro-level.
So for those of you who dig Walking Dead comic, and never checked this one, here are few bits and peaces.
Even though it's set in a post-apocalyptic World, scenery in Jeremiah (Survivors) is not necessarily ugly/decay - sometimes it's quite beautiful, as seen here:
Jeremiah and Kurdy as hired extra bodyguards, escorting VIP from point A to point B. As seasoned survivors they are calling the shots.
Notice re-fabricated RV - with horses... LOL
and sometimes it's ugly:
If you are a Walking Dead fan, you'll be familiar with this:
Picture's worth a thousand words right. Often those sanctuary communities/city-states, like that one in the picture, are ran by someone like Governor or Negan from WD. Just like in WD, they are different, so dynamic is not quite the same (variation rather). For example Governor is a homicidal maniac - on the surface however he keeps the appearance of a moral all-caring politician (concerned about a welfare of common folk). Negan makes a huge nasty exhibitions of violence (he wants to appear as bad as possible) but his kill-count is (probably) lower than Rick's. In some shape or form Jeremiah and Kurdy are forced to confront or cooperate (sometimes both) with those leaders/communities. It makes a hell of a good base for an interesting story.
One of the rare places they frequent - Langton:
Now Langton is not a city-state (polis). It's more like a (lowless) town on the western frontier (19th century).
Home sweet home (for ~5 episodes):
Home sweet home on the water (1 episode only):
Yes, they live in a boat, pretty safe ATC.
Just like in WD, hunting skills are necessary (and a crowd-pleaser):
Deril character (from WD show) is maybe inspired by Kurdy: Hunting skills, bow/cross-bow, leather sleeveless jacket, Native-American motives, and of course the motorcycle(s):
Speaking of bikes, some action on the road:
On-the-road segments are just great:
(Wish there were more of them, in both comics.)
Time-wise several episodes can pass in a matter of weeks, or a single one can last for months, no rules there.
No exposition either, (ie. squares that read "Later...", "Two months later..", "and so.. "), again like in WD comic, you have to figure that out (there are clues).
Often they find ordinary jobs which last for sometime, here Jeremiah on a construction site (looks contained).
No mutants in Jeremiah, only sometimes there are:
No trace of X-Men thought.
Finally, once upon a time, wasn't that a lovely place: