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Post by shaxper on Nov 21, 2014 19:59:31 GMT -5
Six from Sirius #4 "Phase IV Mind-Prime" writer/co-plotter: Doug Moench artist/co-creator: Paul Gulacy letters: Gaspar Saladino editor: Archie Goodwin associate editor: Laurie Sutton consulting editor: Jim Shooter grade: A- It finally comes together in the end. Major tension rising, powerful emotionally charged moments (especially Zematin's fate, which I won't reveal until the plot synopsis), Gulacy's art FINALLY blowing it out of the water, and a climax nearly as epic as the height of the Dark Phoenix Saga. Did we ever get around to caring much about our protagonists? Sadly, no, but this was still one heck of a conclusion. The Details: - How can Sirius Hub's crack espionage team walk into their big mission without any plan in mind? I get that they went rogue, but surely they've been through enough missions and have enough tactical experience to put SOMETHING together. I get that Jakosa and Zematin are both highly distracted at this point, but Grod couldn't have put something together? Starn is the only one who seems ready to pull this thing off. - We finally figure out why Jakosa kept calling Zematin "Lover" last issue, though that seemed like a pretty cruel thing to do in hindsight. - The Actuator turns out to be a pretty awesome idea - If what broke Jakosa and Shardreena up was Shadreena being unwilling to accept Jakosa transferring his mind into an artificial body, isn't it a bit hypocritical for her to then accept a mission requiring her body and mind to be totally altered? It's not exactly the same, and one could argue she did it to run away, but it still seems like a disturbingly similar action. - Jakosa's dispute with Shardreena about altering one's body with technology, locked away in memories of a previous life, is clearly recycled for the final issues of Electric Warrior three years from now, where we learn that Two Shadow had the same argument with his wife in a previous life, only to have his mind and identity reprogrammed and (later) merged with an electronic warrior. Strong parallels. - The story ends in an awkward place. Why spend the end of the story focused on Jakosa's living in an artificial body when this is new information, revealed only a few pages earlier? It isn't exactly a unifying element that ties the entire saga together. - berk called it. The transcripts at the end reveal that Moench and Gulacy were thinking of the Cuban Missile Crisis, not the Falkland Islands, when they planned the series. Questions that remain annoyingly unanswered by the close: - What was Balsamo's motivation for going after Axellon in the first place? Was it a move to expand their power in the system and make a name for themselves as an empire on the rise? - why did the Balsamo need the real Phaedra for her ESP abilities when they are clearly able to activate The Actuator without her? - What the heck is "Mind-Prime," anyway? A fancy name for merging with the Five Elders, or is it a connection to something larger and more ubiquitous? plot synopsis in one sentence: Zematin transfers her body to the artificial Phaedra, another team of faxmen attacks, Zematin's real body is destroyed, trapping her in the artificial Phaedra body forever, much (if not all) of the population of Heavenstone arrives to pray around the site of the peace negotiations, The Sirius team sneaks in with no plan beyond Starn having planted explosives at the base of the Actuator/meeting site, the Axellons arrive and attempt to betray the Balsamo delegation, the delegation attempts to betray the Axellons by activating the Actuator, Starn's explosives temporary stall both sides, the Actuator gets activated anyway, the real Phaedra/Shardreena, now empowered by "Mind-Prime", shows up and temporarily contains the power of the Actuator, the Elders enable her to choose to hold it off indefinitely or die to stop it, she chooses death, Jakosa flashes back to the argument that broke up his relationship with Shardreena in which he chose to transfer his mind to an artificial body in order to live forever, in the aftermath the team has a new ship and heads for Sirius Hub in order to declare their independence, Jakosa muses on Zematin now inhabiting the body of the woman he twice loved and lost, as well as his existence as an artificial being, himself, and Moench leans, perhaps, a bit too heavily on the prose.
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Post by shaxper on Nov 21, 2014 20:03:20 GMT -5
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Post by shaxper on Nov 21, 2014 20:03:53 GMT -5
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Post by shaxper on Nov 21, 2014 20:05:17 GMT -5
Six from Sirius 2 #1 "Eyeteeth, Part 1 -- Operation: Trojan Horse" writer/co-creator: Doug Moench art/co-creator: Paul Gulacy letters: Jim Novak editor: Archie Goodwin associate editor: Margaret Clark consulting editor: Jim Shooter grade: A- A lot can change in fourteen months. I'm not sure when, exactly, Moench and Gulacy began planning this follow-up (it's certainly hinted at in the end of the original story), but it somehow feels fresher and more alive than its predecessor. The action is solid and less forced, characterization hangs around in the background because it still isn't all that good, new characters are introduced, and the concepts run wild. Best yet, Gulacy drops the moody '70s feel from his coloring quite a bit, making this series feel more vibrant and futuristic. Of course, the true highlight of the issue is our first real glimpse at and understanding of what Sirius Hub actually is on page 5 -- simply awe inspiring. I'd love to see Stanley Kubrick try that. The intrigue going on down on Planet X proves interesting as well. Still, characterization is going nowhere in this story. None of our characters have become any more endearing and multi-dimensional (heck, Starn, Skreed, and LaMasque still don't have last names...not even in their Sirius Hub computer files!), and I'm no closer to understanding their rationale in turning on Sirius Hub (sure its interest in saving Heavenstone wasn't entirely altruistic, but it WAS going to save the inhabitants of a densely populated planet and moon while also serving a commercial purpose), nor the Six's decision to go back to Sirius Hub in order to declare their going rogue. If they spend most of their time outside of Sirius swarm anyway, why not just keep going and avoid the inevitable consequences of betraying the Hub? Finally, exactly when was this decision put to group vote? Jakosa and Starn made the call when no one else was around. So, as far as I can tell, they've just assumed the other four will go along with this impulsively made life-changing decision. Then we've got the introduction of Valis, the tough guy who's better than the best but also a loose canon not to be trusted, and a rival out of Jakosa's past. He's practically a walking cliche that, for some reason I cannot determine, clearly visually resembles Doc Savage, though the characterization is quite different. He and his partner, who just lounges around naked until he has time to screw her again, don't interest me in the least. And I'm still at a loss as to why Sirius Hub would ever entrust such a duo with the security of their all-important endeavor on Planet X, even after Valis asks as much and is given a nonsensical answer that he doesn't seem to think is a nonsensical answer. Oh, and Valis has his own elite team that gets briefly introduced (Perdisa, Xekros, and Boltar), but not so you'd notice or care. It feels a lot like Baron Von Strucker's Blitzkrieg Squad: The team is just there cuz the good guy has a team too. Climactic battles get awkward when it's six heroes against one villain. Finally, we have the mystery of Planet X, which appears to get solved entirely too easily. So two different races have now spent ages combing this planet for clues as to where its inhabitants went, but no one ever carefully checked the mysterious stone idols they left lying around? No one even accidentally placed a hand on one once? And yet Skreed accidentally throws his communicator DIRECTLY into one within minutes of touching down on the planet. C'mon, Moench. Still, with Gulacy's lighter, less dated looking art, a better paced story, and some vibrant ideas coming across on the page, I'm definitely feeling more into this installment than I did with the previous storyline. Don't mess up a good beginning, Doug and Paul! Minor details: Sirius interceptors look a little too much like Tie Bombers from The Empire Strikes Back. The title for this storyline is all sorts of awful. I get why the eyes and teeth are important to this story, but "Eyeteeth" is a TERRIBLE name for a four part storyline. Thankfully, the cover and indica say "Six from Sirius 2" instead. Would have paid good money to be in on that meeting with Goodwin or Shooter when Moench explained what HE wanted to call the series. Also, why name this issue after Operation: Trojan Horse? While Skreed takes unnecessary time to explain what a Trojan Horse is to the reader like we're total idiots, he fails to connect the larger dots for us. In what way is Sirius Hub's actions on Planet X similar to the Trojan Horse trick? Are they trying to send a gift into the fourth dimension as a means of conquering it? This remains entirely unclear and thus doesn't really make sense as a title for this issue. What's with the six pages of Geiger-like art at the end of the book? Is this part of the story? Am I supposed to understand what I'm looking at and why it's here? I know some of you hate Moench's over prose-y writing, but I can't get enough of how he describes Sirius Hub on page 5: Sirius Hub: center of a thousand-world swarm, and man's surest stab at the heart of God. It is both breathtaking in scope and insignificant against the immensity it seeks to shackle. Incredibly but merely, it is a rickety linkage between the 23 inner natural planets of the star Sirius, a shiftingly geosynchronous network of ever expanding and contracting transport tubes, station pods, and artificial world modules.
It is the product of 93 million asteroids smelted by ego and forged by mathematical dreams into something entirely new, mostly rigid, and offensively ALIEN.
Man as drunken spider, driven to mad Nirvana by the Mandala of his own web spreading ever outward to catch nothing but light from distances undreamed....wow. plot synopsis in one sentence: The Six are now wanted, with a bounty on their heads, by Sirius Hub, any hunters looking to claim the bounty must provide eyes or teeth as evidence (thus the title of the series -- really?), we meet Valis and his slut, learn that they are taking a job originally intended for Jakosa, they have some sex, we learn that Sirius Hub is an infinitely complex and ever moving interconnection of structures between planets, Valis is briefed by a Sirius Hub operative about Planet X and the mysterious race that vanished through dimensional gates there, Valis is to provide security while they continue the search, the six are attacked by a Sirius ship, they disable it and then go aboard to look for materials with which to repair their own damage, the ship is filled with fax bodies (apparently, everyone uses these things), they are caught by bounty hunters, Jakosa appears to have some kind of plan and even appears to be pulling out a tooth, but all we see is Zematin (in the fax Phaedra body) hidden amongst the fax bodies while the other five are taken prisoner, they are taken to Planet X and imprisoned, accidentally discover one of the gateways while trying to distract a guard, and witness Valis show up and kill everyone on the planet, apparently taking over the operation for himself.
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shaxper
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Post by shaxper on Nov 21, 2014 20:07:22 GMT -5
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Post by shaxper on Nov 21, 2014 20:07:52 GMT -5
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Post by shaxper on Nov 21, 2014 20:08:22 GMT -5
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Post by shaxper on Nov 21, 2014 20:08:35 GMT -5
Six from Sirius 2 #2 "Eyeteeth Part II -- The Ghost-Makers" writer/co-creator: Doug Moench art/co-creator: Paul Gulacy letters: Jim Novak editor: Archie Goodwin associate editor: Margaret Clark consulting editor: Jim Shooter grade: A- Two races long since descendant from masters and slaves battling it out with primitive savagery in a mysterious place between dimensions, and two teams of highly trained scavengers battling it out across a decimated planet littered with bodies -- there's great sci-fi potential here. And, again, Gulacy's art is coming across FAR more enjoyably than in the original series, though I disliked how much he'd changed Zematin's face -- so much more hardened and severe than before, even while he gave most of his attention to drawing the rest of her as she ran around naked for much of this issue. I suppose it makes sense for her to be so much more hardened in response to all that's happened to her, but what a tragedy, then, that should be better reflected in Moench's writing. Gulacy used to make her the epitome of beauty. I miss that. Beyond that, as you might suspect by this point, characterization is going nowhere. Now Valis is somehow connected to Jakosa's past with Shardreena, and I just don't care, nor am I even remotely interested in why Chelandria, Valis' love slut, is suddenly so conflicted in her morality about killing on such a massive scale. Last issue, the idea to do all of this certainly appeared to be hers. I'm beginning to sense a lot of good ideas here -- Gulacy seems very interested in depicting the tragedy of Zematin's transformation, and Moench seems to want to do something interesting with Chelandria, but none of it is quite working yet. Still, the art is gorgeous, the sci-fi concepts are fun, and so I'm still enjoying myself at this point. Minor Details: - Okay, so Zematin's consciousness was downloaded into Jakosa's fake tooth. Wouldn't it have made more sense, last issue, to transfer ALL of their consciousnesses into the empty fax bodies lying around on the ship? - Gotta love when the villain has a super effective tool for eliminating the good guys (the K-9 units -- why are they called this? They don't resemble dogs), and then orders that they be deactivated so that he can have the satisfaction of killing the good guys himself. This is especially convenient as a K-9 device was JUST about to kill Skreed and Starn moments before deactivation. Going further, these things have wiped out more than 95% of the planet (93% of archaologists, 97% of military personnel) and yet have managed to miss hitting EVERY SINGLE member of the Six from Sirius team through blind luck. - We still have no idea what Operation: Trojan Horse was. Is that ever going to get explained? - If Phaedra/Shardreena rises from the dead to provide the deus et machina again at the close of this series, I'm going to be pissed. plot synopsis: Valis' people kill most of the archaelogoists and scientists on the planet and capture Demandros, the head of the Planet X operation, Jakosa removes his false tooth with Zematin in it and throws it through the portal in order to keep her safe, she materializes in the fourth dimension with her body returned to her via her memories, two warring races exist there that both worship her as a goddess, the leader of one side finds her, explaining that they descend from the masters and slaves of Planet X and that he knows Zematin is not actually a goddess, Chelandria randomly and conveniently grows a conscience about killing, Valis convinces Sirius Hub that he has the gateways and thus, they should not attack, but rather should pay him ransom, the Six from Sirius infiltrate Valis' base of operations and escape with Demandros, Chelandria has a clear chance to kill them and chooses not to, and Valis conveniently deactivates the K-9 units. LOTS of conveniences keeping our heroes alive at this point, and their characterizations still suck, but it's an engaging story otherwise.
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Post by shaxper on Nov 21, 2014 20:11:41 GMT -5
Interim Progress Evaluations Department of Human Resources, Sirius Hub
<begin transcript>
shaxper: Mr. Skreed, thank you for coming today.
Skreed: Me thinks Caliope shall be my muse on yon fine morn as we hurtle through light years upon wings of...
shaxper: stop that. So, Mr. Skreed, it says here you're an explosives expert.
Skreed: Aye, upon my soul, I...
shaxper: Yeah, no. Okay, so what have you blown up lately?
Skreed: I'm sorry?
shaxper: Well, you were hired for your skills with explosives. What kinds of explosives have you used in the field lately?
Skreed: ummm...
shaxper: Have you, at least, prepared to use explosives as a plan B in the event that things went wrong in any situations lately?
Skreed: uh...
shaxper: Have you ever even been seen with explosives in this comics, Mr. Skreed? Heck, have you even ever mentioned explosives to another character in passing in this comic?
Skreed: ...
shaxper: recommendation: termination
shaxper: Mr. Starn, how are you today?
Starn: Yeah, I got this.
shaxper: I'm sorry?
Starn: You're gonna try to make it look like I don't do anything in this comic, but check this out. You realize that this entire team has been patently useless thus far, right?
shaxper: Would you mind explaining what you mean?
Starn: Think about how the first series ended. Who saved the day? Phaedra and some dead dudes. The Sirius team had absolutely nothing to do with saving the day. We just kind of wandered around without a plan and had a lot of obligatory action scenes. We were utterly useless in our own story aside from rescuing Phaedra at the beginning of the very first issue.
shaxper: I hadn't considered that.
Starn: 'cept for me, that is. You see, if I hadn't set those explosive detonations under the platform where the Heavenstone peace negotiations were taking place, the delegations would have succeeded in putting their plans for destruction into effect, and Phaedra never would have intervened in time. While everyone else was wallowing in their problems, I was the first to get to the objective, the only one to put a plan into action, and the only one who actually helped save the day through my use of explosives.
shaxper: But Skreed is the explosives expert.
Starn: Wha...?
shaxper: recommendation: termination
shaxper: Thanks for coming, LaMasque.
LaMasque: Yes.
shaxper: So, you have quite a few talents you bring to the group, don't you?
LaMasque: That's right. I'm an anthropologist, psychologist, and diplomat.
shaxper: Amazing. That must have taken YEARS of training and tremendous hard work. How have you used those skills in order to assist the team, thus far?
LaMasque: I seduced a bodyguard.
shaxper: ...and?
LaMasque: And it didn't work.
shaxper: recommendation: termination
shaxper: Ugh. These are going terribly. Who the f*** are you?
Zemmatin: I'm Zemmatin. I'm a computer expert.
shaxper: Well, I'm sure I can respect that. Computer skills are essential in both deep space travel and espionage work, and that was a pretty forward-thinking expertise to have in a sci fi series written in 1984.
Zemmatin: Absolutely.
shaxper: So how have your skills been beneficial to your team, thus far?
Zemmatin: Beneficial?
shaxper: Yeah. In what ways have you proven your usefulness to them?
Zemmatin: Well, I suppose I read things off of screens sometimes.
shaxper: Couldn't they just do that themselves?
Zemmatin: But I also tell them that I like computers more than them and endanger everyone's lives by refusing to abandon the computers everytime we have to evacuate a ship.
shaxper: Well I can see how that's different.
Zemmatin: I also disobey orders quite frequently and transfer my consciousness into robot bodies for fun.
shaxper: recommendat...
Zemmatin: And I'm usually half naked.
shaxper: What was that?
Zemmatin: Well, if my boobs aren't completely hanging out of my shirt, then I'm probably spending the issue running around completely naked.
shaxper: recommendation: 30 day suspension without clothes
shaxper: Grod, it's about time we got to you. I understand you do some fine work for the team.
Grod: I am pilot, engineer, mechanic, call center operator, and deep fry cook.
shaxper: Your team travels through hyperspace pretty much 24-7, right?
Grod: Yes.
shaxper: So how are you the only pilot? I mean, don't you ever need to take a leak or anything?
Grod: In Soviet Rakosia, leak takes you.
shaxper: I'm not going to pretend I know what that means, but like, how do you maintain the engines or make repairs to the ship WHILE also piloting the ship? And when do you sleep?
Grod: I sleep in ten more years, when finally have made enough money to bring wife and family across border.
shaxper: recommendation: detain indefinitely for Immigrations and Customs Enforcement
shaxper: Finally, Jakosa Lone, what up?
Jakosa: Yo.
shaxper: So what do you do?
Jakosa: Well, I'm kind of tough but sensitive, impulsive, a bad boy, and my last name is a synonym for doing things myself. I'm a sub-standard Han Solo rip off, only lacking the charm.
shaxper: And what skills do you have?
Jakosa: Even I don't know. The story recaps just keep saying I'm really really dangerous.
shaxper: but...how?
Jakosa: Maybe because, every time I accept a mission, I proceed with absolutely no plan and change my mind impulsively based on my feelings.
shaxper: Well, then you might be uniquely qualified for a mission we're currently undertaking.
shaxper: recommendation: replace John Kerry in representing U.S interests throughout Syrian negotiations
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Post by shaxper on Nov 21, 2014 20:14:38 GMT -5
Six from Sirius 2 #3 "Eyeteeth Part III" writer/co-creator: Doug Moench art/co-creator: Paul Gulacy letters: Jim Novak editor: Archie Goodwin associate editor: Margaret Clark consulting editor: Jim Shooter grade: A I am REALLY enjoying this. Gulacy's art seems to get more vibrant and more comfortable in its coloring each issue, Moench's sci-fi setting of an otherworldly dimension, speculated both to be a trap created by an anti-matter universe to bait matter as nourishment, and as a pocket dimension that is literally created by the thoughts of those entering the gateway, becomes more intriguing each issue, as does the back-story of the two races endlessly fighting to the death there. If you stop to think about it, there's A LOT about this story that feels borrowed from the Roy Thomas Conan comics, but in a good way. This storyline feels like a better developed version of Red Nails, my favorite R.E. Howard Conan story, as well as a particularly famous Thomas/Windsor Smith Conan adaptation, and Zemmatin's relationship with the wise old Quatral is very remniscient of that between Bêlit and N'Yaga. In both cases, a fake goddess is worshipped by a primitive tribe, but their wise elder sees through this deception, maintaining it for the sake of the "goddess." In spite of the resemblances, I feel Moench has improved upon the source material here. I truly like what he's done better than what Howard and Thomas did, and that's saying quite a lot. Additionally, while there are new revelations provided in this chapter, they are revealed a little more quietly this time around. Moench seems to finally understand that, while we require more information about Valis' relationship with Shardreena and the nature of the Survival Test that he, Jakosa, and Demandros took, it doesn't need to dominate the story, nor do we need to be inundated with shocking revelations twice every page. In fact, in many ways, I think what's clicking in Six from Sirius 2 is that Moench is no longer trying to write it like an espionage adventure. He's reverting to good old sci-fi and fantasy, and finding himself a lot more adept at working within those genres. Finally, we're starting to get some real characterization. Starn ACTUALLY USES his weapons expertise, able to identify the type and quantity of weapons being fired by mere sound, and his being paired off with Skreed once again finally gives them an opportunity to become a likable pair together (though it hasn't happened yet). Additionally, Jakosa shows tremendous intelligence in speculating about the nature of the reality they've transported to; our first real indication that he's capable of doing anything useful. Finally, all this attention on Zemmie and her transformation certainly leaves her plenty of opportunities to become more compelling, but not much emotion nor characterization is coming out of her yet. Still, though, LaMasque continues to do nothing more than stand off on the sidelines and makes jaded comments. I don't think Moench has any more idea why she's on the team than we do. Truly, the only problem I see with this comic at this point is that it has no true objective to root for. If the Six get out of the dimension they are stuck in, what then? Are they magically going to make their peace with Sirius Hub (I'm still not invested in their angst towards it) or miraculously escape from the center of Sirius Swarm with middle fingers extended in defiance (I don't see that happening)? Will Zemmie even be able to leave the dimension that has provided her with her old body? What are we working towards, here? Once again, this crack team of espionage pros are completely without a plan nor objective this deep into the story, and that bugs me slightly. We're also going to need a little more backstory on the complex relationship between Jakosa and Zemmie before we get any more invested in where it's going. Jakosa has moved on pretty quickly from Shardreena, and Moench is expecting us to move on pretty quickly, as well, considering that their relationship was the very crux of the previous story. Minor details: -Are we supposed to start caring about, or even understand the motives of Chelandra at some point? Right now, she's just another plot convenience that's allowed the Six to keep living up to this point and will, inevitably, miraculously help them at the last minute again next issue. - Really. Why is this storyline called "eyeteeth"? The portals look like eyes, Zemmie was in Jakosa's tooth two issues ago, and the original bounty on the Six's heads called for their eyes or teeth as evidence, but that's all long past now, and the title sounds TERRIBLE. - Moench keeps referring to Operation: Trojan Horse, and I still don't understand if we're supposed to understand what the operation was intended to do. Understanding the mythological reference isn't enough, apparently. plot synopsis: Zemmie gets the full backstory on the Zavisha and Quatral conflict, as well as how they arrived at this dimension and the theories behind what it is, Perdisa and Chelandra still hate each other, the eye that transported Zemmie to the new dimension does not seem to work in reverse (though her arrival may have changed that), the rest of the Six are forced to go through the portal while pursued by Valis, Xekros (one of Valis' men) is thrown into the portal after them, Demandros is killed, Valis transports the portal aboard his ship in order to sell it to Sirius Hub (knowing full well that four of the Six are within it), Starn and Skreed sneak aboard, Chelandra sees them but pretends she doesn't, Grod manages to knock Xekros' gun out of his hands but then fails to collect it, leaving one energy weapon in a dimension filled with barbarian warfare, Jakosa and company make plans to obtain it so that they can get to the portal and get home, the Sirius folks make plans to double cross Valis when they meet to pay him, and Valis provides some essential backstory to Chelandra, which only strengthens her resolve to defy him. Truly very enjoyable reading. I'm loving this story in spite of its minor failings. Moench and Gulacy are finally taking this series in a direction that works.
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Post by shaxper on Nov 21, 2014 20:16:13 GMT -5
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Post by shaxper on Nov 21, 2014 20:16:21 GMT -5
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Post by shaxper on Nov 21, 2014 20:17:31 GMT -5
Six from Sirius 2 #4 "Eyeteeth Part IV -- An Army in the Pocket" writer/co-creator: Doug Moench art/co-creator: Paul Gulacy letters: Jim Novak editor: Archie Goodwin associate editor: Margaret Clark consulting editor: Jim Shooter grade: B Whereas the original Six from Sirius storyline was flawed in many ways but then culminated in a brilliant climax, this follow-up was strong and steady throughout and then sort of just ended. It's weird. All that was left to explore -- the true nature of the pocket dimension and the ethical questions of what to do with it and with the Quatral and their enemies, the question of what had actually happened to Zemmie and whether or not she would even be able to leave the dimension, even just the issue of what the Six were now working towards -- what their new goal should be, all pretty much fall by the wayside in favor of a quick wrap-up. It isn't deep, it isn't thoughtful, and it isn't all that satisfying. It's just an ending. For what it's worth, I feel like a fool for not understanding the Trojan Horse reference until now. I recall now that it was even explained once in the first issue and is now rehashed for us in the title of this final installment -- the portal could create "an army in the pocket," much like a surprise Trojan Horse. And, of course, the "eyeteeth" title for the series as a whole is no more appropriate than it ever was in the previous issues. In terms of characterization, Skreed FINALLY got to do a whole lot of awesome stuff, but none of it involved explosives in any way. LaMasque remained entirely useless and undeveloped, Zemmie didn't really get any further development in spite of all that happened to her (the death of the elder Quatral didn't move me anywhere near as much as it moved her, and I couldn't understand why she'd feel the need to sacrifice her own life for his), Jakosa gets to kick some butt at the end, but it doesn't really help me to like or understand him any better, Starn does nothing, and Grod's death failed to move me because Gulacy's art made the moment so confusing -- who shot him? The images weren't even particularly emotionally evocative; and they just conveniently resurrected him as a fax person in the end anyway. Really, can ANYONE ever die in this comic so long as there are fax bodies around? It's quite a cop-out.
Of course, our team was still relatively ineffective in this issue. It was total luck that they came out of the portal when they did, that Chardrena was still inexplicably totally on their side by this point (she never did develop any kind of personality not clear motive for her transformation), and that they had the Quatrals there to do most of the fighting for them. Other than Skreed thinking quickly and Jakosa taking down Valis in the end, the team was utterly ineffective once again, saved almost entirely by absurdly good luck. And how would the Six not realize they were dropping the portal into the orbit of a sun at the end? If simply touching the portal sends you through it, wouldn't some intense solar flares be coming through and frying all of the Quatrals pretty quickly? Which leads us to the Minor Details... - Gulacy's art failed where it counted most in this issue, but he did a pretty mean job of having the Quatrals impale Valis' people with spears. - So now that they know how the portals were disguised, what's to stop Sirius Hub from re-searching Planet X for more markers that resemble the one that was found? - The senior Quatral made it pretty clear last issue that war was all that kept the Quatral from suffering from overpopulation, a fate that he considered far worse. So doesn't Zemmie understand that she's now condemning them to this worse fate -- and all because of the needs of the Six? Nope, she even seems perfectly comfortable dropping their portal directly into the heart of a sun. Nice way to say thanks to the people who just saved you and your buddies from certain death. - Disappointing to find no write-up of any kind at the end. I'd like to hear Moench and Gulacy's thoughts on the culmination of this second outing. Heck, I would have settled for Goodwin. The story was clearly written so that the Six could continue on in more adventures. I'm curious to know why they never did. Low sales? - I think Gulacy's covers for these series have been supremely disappointing, overall. They give little hint of the vibrant art and stories occurring within. If I wasn't already a fan of Moench or Gulacy, I never would have picked these up off the rack, even for a cursory flip-through. plot synopsis in one long sentence: Zematin sends the Quatrals off to war, Skreed establishes communication with her and the others inside the pocket dimension, Valis creates a bluff to ensure that he leaves the negotiations alive and that Jakosa is killed by creating two handheld detonates to blow up the portal (one real, and one fake), Jakosa recovers the laser weapon left in the pocket universe during the big battle, he turns the tides against the Zavisha, enabling his people and the Quatral to get to the portal, Chardrena aids Skreed and Starn in freeing up the portal on the other side amidst the negotiations, everyone comes through, an all out battle is waged, Grod is killed in attempting to protect Starn from Valis, Valis' people are killed by the Quatral, Valis retreats to his ship, Jakosa pursues, Chardrena escapes to fulfill her own destiny, Jakosa defeats him, recovers the detonator, and negotiates with the Collator to get a new top of the line ship, custody of Valis and the portal, and new fax bodies for Zematin and Grod, the Quatrals return to their pocket universe, content that the Zavisha are defeated, Valis awakes in the pocket dimension, now at the mercy of the Quatrals, Zematin and Grod get their new bodies, and the portal is dropped into the heart of a sun (though the Six don't seem to realize they have done this?). Again, not a spectacular ending in any way, but it didn't take away from the fun of the first three issues either.
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shaxper
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Post by shaxper on Nov 21, 2014 20:20:15 GMT -5
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shaxper
CCF Site Custodian
Posts: 22,871
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Post by shaxper on Nov 21, 2014 20:20:26 GMT -5
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