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Post by MDG on Sept 12, 2016 8:19:53 GMT -5
Actually, I seem to recall G'nort being quite popular at the time. That's...terrifying. I'll just mention that my one DC credit is a G'Nort solo story.
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Post by tingramretro on Sept 12, 2016 8:26:25 GMT -5
I'll just mention that my one DC credit is a G'Nort solo story. Are you sure you want the world to know that?
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shaxper
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Post by shaxper on Sept 12, 2016 9:37:15 GMT -5
I'll just mention that my one DC credit is a G'Nort solo story. You were young and needed the money?
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Post by Action Ace on Sept 12, 2016 23:26:44 GMT -5
What's G'Nort doing these days? Hanging out with the A List in Scooby Doo Team Up #18!
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Post by dupersuper on Sept 13, 2016 11:33:33 GMT -5
Anybody can answer this question is COSMIC ODYSSEY any good? - I'm just curious about and I have never seen it before. I'm really curious about it and I've might pick it up someday. I'm still waiting for anyone to answer this question! Cosmic Odyssey has amazing art by Mike Mignola and Carlos Garzon. Even the coloring is great, really adds to the art. As for the story... it has really great art. I quite liked the story, likely because I read it before I read much classic New Gods stuff. If you're a hardline Kirby/4th World fan, be warned: this is a very Starlinized version.
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Post by dupersuper on Sept 13, 2016 11:46:42 GMT -5
Cosmic Odyssey has amazing art by Mike Mignola and Carlos Garzon. Even the coloring is great, really adds to the art. As for the story... it has really great art. Never read it, but I notice that, when people discuss the brilliance of Jim Starlin, they never seem go be talking about the 1980s. I liked The Weird...
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Post by dupersuper on Sept 13, 2016 11:50:26 GMT -5
I liked Cosmic Odyssey at the time. I haven't reread it since it initially came out, so I can't say how it's aged or if I would like it now, my tastes have radically changed in some ways since 1988/1989. I know there is a contingent of fans who did not like the story arc of John Stewart, Green Lantern in that story, but that's a real subjective reason to like or dislike the story or to recommend or not recommend the story. Gerard Jones did great stuff with the aftermath in GL and Mosaic...
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Post by coinilius on Sept 15, 2016 6:43:52 GMT -5
I liked Cosmic Odyssey at the time. I haven't reread it since it initially came out, so I can't say how it's aged or if I would like it now, my tastes have radically changed in some ways since 1988/1989. I know there is a contingent of fans who did not like the story arc of John Stewart, Green Lantern in that story, but that's a real subjective reason to like or dislike the story or to recommend or not recommend the story. Gerard Jones did great stuff with the aftermath in GL and Mosaic... I really enjoyed Mosiac - Gerard Jones was really my introduction to Green Lantern and John Stewart, at least on a regular basis.
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parker
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Post by parker on Sept 15, 2016 13:56:01 GMT -5
I have a complex when it comes to "Cosmic Odyssey" - my mother did not give me more money so I could not buy it! I wanted it, but I also wanted the magazines I bought regularly. Haven't read it to this day!
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shaxper
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Post by shaxper on Nov 23, 2016 15:16:09 GMT -5
Invasion! #1 "The Alien Alliance" plot and breakdowns: Keith Giffen script: Bill Mantlo pencils: Todd McFarlane inks: P. Craig Russell, Al Gordon, Joe Rubinstein, and Todd McFarlane letters: Gaspar colors: Carl Gafford assoc. editor: Kevin Dooley editor: Andrew Helfer special thanks: Bob Greenberg, Mark Waid, Tom Christopher grade: n/a I won't weigh in on the merits and defects of an editorially mandated company event scripted by my least favorite mainstream writer and penciled by the man I detest most in comicdom, except perhaps to say that its motto could have been "Invasion!: It's not as bad as Millennium". the concept of a hopeless invasion of Earth is hardly unique, and it isn't particularly well told, but it sure makes for good company-wide conflict. The Dominators do look cool and have a decent Keith Giffen backstory. There, that's my compliment. As for how this 85 page giant that only spends six pages on any licensed DC characters who aren't Adam Strange affects the Justice League, it's really just one critical reveal... Important Details:- Justice League International is now treated (at least by the American Government) as being ambassadors to the wider superhero community. Even though the U.S. Government has a direct line to Amanda Waller, they have Maxwell Lord call her on their behalf to express The President's edict that The Suicide Squad not get involved. That's pretty much it. Hopefully, The League will play a larger role in the next issue. Plot synopsis: The Dominators amass an alliance to destroy Earth out of fear that it's super beings pose an imminent threat to their aspirations for galaxy-wide conquest. Killing the heroes is not enough, as they recognize that all humans have an unusual potential for gaining super powers.
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shaxper
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Post by shaxper on Nov 23, 2016 15:32:17 GMT -5
Justice League International #22 "Little Murders" plot/breakdowns: Keith Giffen script: J.M. DeMatteis pencils: Kevin Maguire inks: Joe Rubinstein letters: Bob Lappan colors: Gene D'Angelo editor: Andy Helfer grade: B- Yet another effort to develop the aspects of the team that aren't quite clicking and getting fan attention at this point, the issue provides a solo adventure for Oberon, followed by an obligatory action-packed Invasion tie-in that ends with a surprisingly dark exploration of ethics: I respect the intent more than the execution here, which feels awkward and out of place. Is this book really capable of showing meaningful philosophical explorations of ethics and morality while also "Bwahaha"ing each issue? We saw Giffen try for this a lot more in the early JL issues, but we've moved away from it, and now it feels forced trying to bring it back. As for the rest of the issue, the action wasn't particularly memorable, nor were most of the jokes, but I did enjoy this one moment immensely as Oberon takes on an entire division of (ironically enough for the team's resident dwarf) miniature invaders who are lethally armed: Of course, one must give credit to Giffen for the title of this issue. Oberon gleefully commits "little murders" as we laugh and cheer him on, while J'onn and Diana mourn the idea that any murder of an enemy can be seen as "little". Surprisingly subtle for a book that doesn't usually do subtle. Next up: Wonder Woman #25... Important Details:- first meeting of Wonder Woman and Justice League International Minor Details:- The team is ACTUALLY proving effective in combat. Might be time to ditch the ol' Justice League Scorecard. Plot synopsis: Miniature invaders attack the JLI embassy with only Oberon equipped to fight them off, while most of the team works with Wonder Woman to fight off invaders at Paradise Island. The team even manages to capture an invading ship for a time. J'onn and Diana are troubled by the military's cavalier attitude towards killing its enemies.
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shaxper
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Post by shaxper on Nov 27, 2016 20:07:10 GMT -5
Wonder Woman #25 "The Burning School" writer: George Perez special assist: Keith Giffen & J.M. DeMatteis pencils: Chris Marrinian inks: Will Blyberg letters: John Costanza colors: Petra Scotese asst. editor: Art Young editor: Karen Berger grade: B+ If George Perez was at all disappointed that he had to spend the milestone 25th issue of his Wonder Woman reboot on an Invasion! tie-in, he certainly doesn't let it show. Instead, this issue is one of the most perfect crossovers I've ever seen executed, as it flawlessly mirrors the plot and theme of JLI #22, all while adding a new and necessary twist to them that promotes the Wonder Woman franchise. Take, for example, the two major appearances Diana made in that issue. Both are present here with the time-table carefully adhered to and the dialogue duplicated almost perfectly: JLI #22: WW #25: and, more importantly, it extends the theme at the end of last issue, in which Diana and J'onn are both sickened by the idea of enjoying the death of an enemy. Here, a clear contrast is drawn between Diana and Guy Gardner about excessive violence and killing in combat. For once, Guy isn't played for laughs -- he seems to be here solely to define Diana's beliefs in contrast: which sets us up for the ending we thought we already knew, in which this exchange occurs: (The JLI #22 version) with one significant difference this time. Observing from Diana's perspective, we are privy to her thoughts, so when J'onn says his final line, Diana asks herself "Pleasure?". Whereas the ending of JLI #22 explored the similarity between these two heroes, WW #25 points out a significant difference between them that, once again, defines Diana in contrast: it never even occurs to her until J'onn says so that Guy -- or any other person -- is capable of taking pleasure in killing. She is that much more innocent and idealistic than even the moral foundation of the JLI. In the end, as one might expect, this was not a key issue for the JLI (Dmitri beginning to experiment with his new armor aside), but instead an opportunity to showcase Diana and what she is about to anyone who hadn't been reading this title previously. Well played, George. Plot synopsis: Mostly the same as JLI #22, only with an emphasis on Diana, Guy, and Dmitri rescuing Etta Candy from a Khund invasion force in order to obtain a code utilized by the invasion fleet that Candy had managed to crack. In the end, the code is not salvaged, but Dmitri captures two Khund soldiers with the assumption that they will provide information to the U.S. government.
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shaxper
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Post by shaxper on Nov 28, 2016 22:06:37 GMT -5
Invasion! #2 "Battleground Earth" plot and breakdowns: Keith Giffen script: Bill Mantlo pencils: Todd McFarlane inks: P. Craig Russell, Al Gordon, Joe Rubinstein, and Tom Christopher letters: Augustin Masand John Costanza colors: Carl Gafford assoc. editor: Kevin Dooley editor: Andrew Helfer grade: n/a Much as this issue far exceeded my expectations (McFarlane's art aside) and did pretty much everything an ideal company-wide crossover should (but seldom ever does), exploring this story strictly from a JLI standpoint, there is again very little to discuss, as the team shows up for a few action scenes and does little else. Guy manages to work in being a jerk, but it's tame by Guy standards. It's a definite missed opportunity to have Hawkman and Hawkwoman newly reenlisted with the JLI and present throughout all of this, yet not show their reactions to Earth being invaded by Thanagarians. I'm hoping we'll get some of that in the next JLI issue. At the very least, a little Hawk on Hawk combat ought to be fun. Important Details:- The U.S. Government has enough faith in Captain Atom to appoint him Commander in Chief of Earth's super powered forces. Not sure what Captain Atom's standing within the JLI is ever since Maxwell Lord found out he was spying on the JLI at the behest of the U.S. government, but he's gone from being a self-conscious rookie in the pages of JLI to pretty much Earth's ultimate superhero boss. - Bialya (favorite hostile foreign government of the JLI) invades neighboring Koonish amid the confusion of Earth's battle against the invasion fleet. I assume JLI will be dealing with this down the road. Plot synopsis: not relevant to these reviews
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shaxper
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Post by shaxper on Nov 29, 2016 21:26:28 GMT -5
Justice League International #23 "Gross Injustice" plot/breakdowns: Keith Giffen script: J.M. DeMatteis pencils: Kevin Maguire inks: Joe Rubenstein letters: Bob Lappan colors: Gene D'Angelo editor: Andrew Helfer assoc. editor: Kevin Dooley grade: A After a significant detour last issue, we're back to the core members of the JLI doing what they do best: very little. In the aftermath of the major invasion of Earth, the League has been given the prestigious and heroic job of cleaning up the wreckage from a crashed Khund ship. In fact, while the title of this story would seem to reference the introduction of The Injustice League, it also captures the team's feelings about clean-up detail quite well on that first page. But this sort of downtime is precisely where the JLI title always thrives, watching these characters play off of each other reality TV style: (Helfer's note is the best part) And yet, in parallel, we meet The Injustice League, a team stranded on a similar nearby island, also sitting around while working on a crashed Khund ship. While the JLI have fought many villains before, it's immediately clear that this team is their perfect compliment, every bit as ridiculous as the team they will soon face off against: It's utterly perfect, these two rivals competing for our laughter far more than they are actually battling each other in this issue. And, when they do battle, it's a shrug of a victory for the JLI, barely batting an eye at the threat the Injustice League posed. Somehow, that's really appropriate here. I'm not sure when Giffen decided the JLI weren't losers anymore (they've been scoring decisive victories for the past two issues now), but the fact that they view clean-up detail and their internal relationships as more menacing than a new team of super-villains does much to compliment the personalities of both off-kilter teams. Further, DeMatteis and Giffen/Maguire have finally mastered a synergy between words and art in which they are no longer competing for space/attention/gags on panel. Whereas before it often seemed like a struggle between the two, text and artwork graciously work around each other here. Take, for example, this page, in which DeMatteis lets Maguire's humor drive a conversation that Giffen/Maguire clearly already had in mind, adding nothing that isn't already explicitly suggested by the panels: In contrast, Giffen/Maguire later serve DeMatteis half a page to let the evil villain monologue, no specific content being suggested by the art at all: And DeMatteis' scripting thrives in those kinds of contexts. Truly, this issue was classic JLI through and through, with plotting, writing, and art all working in synergy to deliver the best possible gags about the worst possible teams. Important Details:- Introduction of the Injustice League, including Major Disaster, Bruce, Clock King, Multi-Man, Big Sir, and Clue Master. - Though he was never officially a member of the team, it seems clear that G'Nort isn't coming back, no explanation given. He'd been travelling with the team since Millennium. Plot synopsis: The JLI is assigned to clean up the wreckage of a crashed Khund ship on a South Pacific Island while, on a nearby island, the newly formed Injustice League, under the command of Major Disaster, works to salvage a similar crashed Khund ship. After much hilarity, the Injustice League gets their ship running, only to be easily thwarted by the JLI. Guy the kicks a random piece of Khund wreckage in spite of Mister Miracle's warning, seemingly inverting Earth's atmosphere as a result.
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Post by wildfire2099 on Nov 30, 2016 13:03:50 GMT -5
I know I looked it up before, but I don't remember the answer, is that the same Major Disaster that fridged Kyle Rayner's girlfriend and was killed by Guy later? Clearly, the look is not at all similar, but zero hour did happen in between.
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