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Post by paulie on May 7, 2014 16:06:24 GMT -5
Buscema and Young Montano does indeed look quite good.
I think I'll be reading some SSOC tonight via some Conan Saga reprints I recently picked up.
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Post by Roquefort Raider on May 10, 2014 8:00:29 GMT -5
*Note: I forgot to put up the review for #12! That will be corrected after issue #13*.
Savage sword of Conan #13, Aug 1976 issue (although the indicia says July). Cover by Richard Hescox. Table of contents: The Gods of Bal-Sagoth, a Conan adventure A Conan for collectors, reviewing three hardcovers published by Donald M. Grant When the little people strikes, an essay on these underground-dwelling folk so prominent in Arthur Machen's fiction but also in several REH tales The right hand of doom, a Solomon Kane story. The frontispiece is once again by Tim Conrad, still in Barry Smith mode but showing idiosyncratic Conrad traits: Let's first start the review by fast-forwarding to the letters column, swords and scrolls, because Roy has something to explain: why this issue's main story is a reprint! More on this subject next issue!
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Post by Roquefort Raider on May 10, 2014 11:47:33 GMT -5
(The prose version of this story was first published in Weird Tales in 1931. The above cover is from the March 1950 issue of Avon Fantasy Reader, which reprinted the story). The gods of Bal-SagothStory by Roy Thomas, adapting the REH story featuring the Irish hero Turlogh Dubh O'Brien. Pencil art by Gil Kane; inking by Ralph Reese (part 1) and Dan Adkins (part 2). The Kane-Reese pair was one of my choices for Cei-U's Twelve days of Christmas thread on favourite penciler-inker teams. Outstanding stuff!!! Just look at this classic splash page, an excellent example of Kane's trademarked "Conan in the midst of a crowd of enemies" scenes: (Kane, as cover artist for Marvel during many years, drew many, many such scenes… ever to my great fannish delight!) The gods of Bal-Sagoth holds a special place in my heart, for it was one of the stories in a book I read when I was 12 or 13: a translation of Howard's The dark man and others. Back then, it was extremely rare to find any French translation of R. E. Howard's work (there was that book, and two short stories in a "best of Weird tales" kind of thing). Like water to a parched man, that story was extremely valuable to me and I fully imagined Conan in action whenever Howard wrote about Turlogh. This adaptation replaces the setting of the original tale (the historical western coast of Ireland and the Orkney islands) by the Vilayet sea, east of Turan. It also presents an interesting bit of continuity! See, in the Miller & Clark "outline of Conan's career" amended by L. Sprague de Camp, which is the one adopted by Marvel, the story The frost giant's daughter, adapted in Savage Tales #1 and reprinted in CtB #16 , is not set at the start of Conan's career. It is placed later, during one of Conan's journeys back home to Cimmeria and parts north. This is actually a bit odd, for several reasons: Conan acts like a hot-blooded teenager in that tale, and although Howard confirmed in a letter that the Cimmerian did go back home after his first travels to the east and south, it doesn't seem parsimonious to have him leave eastern Koth (in CtB14-15), go north and west to Cimmeria and Aesgaard (CtB 16), and then go all the way back to the Vilayet sea (CtB 17, reprinted here). Accordingly, other "outlines of Conan's career" place the frost giant's daughter very early, making it the first Conan adventure. That's what Kurt Busiek decided to do with his own Conan series, and it is a choice I totally agree with. But lo and behold! According to an early map chronicling the Marvel exploits of Conan, a map published in Marvel Treasury Edition #4, Conan did not go back to Cimmeria after the events of Ctb 14-15! Instead, he continued east through Turan to the Vilayet sea, something that makes much more sense. It could therefore be argued that even at Marvel, the frost giant's daughter is a very early adventure! This is in fact in total agreement with a later SSoC issue, #39, which adapts the deCamp/Carter story Legions of the dead. In that tale, a 16-year old Cimmerian is a member of the same Aesir band seen in the frost giant's daughter, and the death of many of them makes their reappearance years later rather incongruous. So! Let's get back to the gods of Bal-Sagoth. Conan is now 21-ish, and on a boat on the Vilayet sea, east of Turan. And the boat, as seen above, is attacked by pirates! Conan gives a good account of himself but is struck down by a blow to the head. He awakes tied to the pirate ship's mast, facing a character who will become, for a short while at least, a popular supporting character: Fafnir of Vanaheim. Fafnir, initially a parody of Fritz Leiber's Fafhrd, had first been seen (and apparently stabbed to death by his partner Blackrat, himself a parody of Leiber's Grey Mouser) in CtB #6. Here he has gotten better, filling the shoes of Athelstane the Saxon from the Howard original. Fafnir would be killed in CtB 21, but then brought back during the Michael Fleisher era of CtB, then killed again, then resurrected again, then killed again, then brought back during Roy's second tenure on CtB (and if I have one criticism regarding Roy's second run, it's that he brought back way too many of his old creations). Fafnir might have been buddies with the Grey Mouser, but he's the one who has more lives than a cat. But I digress. Fafnir spares the life of Conan because he knows a good fighting man is worth a lot on a pirate ship, and he wishes to offer him a chance to sign up. However, there's a lot of bad blood between Cimmerians and Vanir; Conan would definitely not fight alongside one. (This use by Howard of Aesir and Vanir does not actually harken to Norse mythology: according to Snorri Sturlusson in his Heimskringla, both Asgard and Vanaheim were very ancient lands located at the border between Europe and Asia, and their ancient kings (including Odin) have been deified by later generations of pagans). So, the matter of what to do with a non-cooperative Conan might come up next, except that the dreaded white mist comes up on the sea, and the ship hits a reef that tears its keel apart! It's every man for himself, but a kind-hearted Fafnir cuts Conan free before jumping off. Conan quickly follows, first putting a blade between his teeth (very corsair-like!) but then doubtless realizing that diving overboard with a sword on one's mouth is a good way to acquire a permanent smile, he puts it back in his hand.
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Post by Roquefort Raider on May 10, 2014 12:05:27 GMT -5
Great art here, as Conan fights off a very nasty-looking shark who was about to chomp down on someone hanging to a few floating planks. The beast disposed of, the Cimmerian realizes that the man he saved is none other than Fafnir, and the two men share the makeshift raft until they reach a nearby island. (I could begrudge the appearance of the providential island, but since the boat sunk after hitting a reef, I suppose it makes sense that there would be land nearby. The mist must have hidden it). Once on terra firma, Conan means to pursue the vendetta Cimmerians have against the Vanir, although Fafnir would really rather be friends. But a barbarian's gotta do what a barbarian's gotta do, and the two men start hacking at each other. After a while, Fafnir basically goes "aw, to hell with this nonsense" and stops fighting. Blood-mad but still chivalrous in his way, Conan insists that his opponent raise his axe again, but Fafnir just tosses it away and declares that this pointless fight is over. The madness fades from Conan's eyes and a great bromance can now begin. Because things were never quiet during the Hyborian age, before three panels have elapsed a girl chased by a two-legged dinosaur erupts unto the scene! Conan is the first to jump and grab the beast's neck, but it throws him back. Fafnir then tries his luck and manages to break it. The girl haughtily demands to know who the two men are, declaring that this is the island of Bal-Sagoth, the oldest land in the world. She herself is Kyrie, from Vanaheim like Fafnir, and the daughter of Rane the reaver. Years ago, her father left the western ocean and travelled east to the Vilayet to find new opportunities of plunder. But a storm sank his ship, and his young daughter was washed ashore on the island where her red hair caused her to be mistaken for the local goddess of the sea, Aala. Since then, she acted as the avatar of the goddess, although the old priest Gothan knew she was not divine. When the time was ripe, Gothan had Kyrie abducted and although he dared not slay her, had her rowed across a lagoon to a wild region of Bal-Sagoth, where the great lizard (Groth-Golka, last of its kind) was supposed to get rid of her. Kyrie enlists the aid of the two men, intent on reclaiming her position of power. She hopes that enough people still believe her to be a goddess to counter Gothan and his allies.
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Post by Roquefort Raider on May 10, 2014 12:27:53 GMT -5
Back in the fortified city of Bal-Sagoth, the trio is met at the door by Gothan the high priest and by Ska, the puppet king he has set up. Kyrie mocks them and claims that she was saved from Groth-Golka by these two men who came from the sea, claiming that they are here to fulfill an ancient prophecy. (The prophecy says that two men from the sea will overthrow the city and its people, so I can't see how this strategy is supposed to help Kyrie's cause, but gods and goddesses are always a bit cantankerous). Ska means to challenge Kyrie and her two bodyguards, but Gothan persuades him to be represented by a champion: one armored, helmeted and silent Vertorix, whom Conan decides he will fight alone. The two men trade blow for blow, and Vertorix proves to be a formidable enemy: like the Black Knight from Monty Python and the Holy Grail, he continues fighting even after Conan chops his head off! That's when Kyrie notices that Gothan seems very pale and strained, and she understands that the priest (who is also clearly some kind of magician) is animating Vertorix's armor by the sheer strength of his mind. Blinding Gothan with a jewel that reflects the light from the sun, she causes the armor to crumble on the ground. Gothan and Ska run away, and Kyrie (as Aala) is reinstated. As night falls, Conan and Fafnir guard Kyrie's rooms when a torpor comes upon them both; Conan comes to right in time to see an ape-like monster coming into the room, intent on killing them all -doubtless some horror conjured up by Gothan. Hacking at it with his sword and throwing it into the fire seems to do the trick, but then a scream comes from Kyrie's room: she herself is being abducted by another monster! Fafnir is the first to act, while Conan busies himself keeping Kyrie in his arms (oh, Conan… I see what you're doing there). However when the creature flees and Fafnir runs off in pursuit, Conan throws the goddess on her bed because he has "a man's work to do"! (So much testosterone. It's awonder Conan never developed male-pattern baldness). Kyrie is quite upset, and charges her troops to run after the monster, Fafnir, Conan, and to kill them all. The chase leads to a subterranean temple to dark and bizarre gods, and as Conan arrives Fafnir has already killed Gothan and is busy disposing of the monster. Kyrie and her men arrive shortly thereafter, and the fake goddess is overjoyed to see Gothan dead; still, she insists that the two outlanders must die. However an earthquake then seems to give credence to the old prophecy, and the ancient temple starts shaking itself apart. Kyrie/Aala is crushed by a falling idol, and the two northmen barely manage to reach the surface. There, they are confronted by Ska and a few of his soldiers; Conan disarms Ska and leaves him as not being worth the trouble. The scoundrel tries to repay the Cimmerian by throwing a dagger at his back, but Fafnir's axe puts an end to that plan. Introducing... Yezdigerd!It takes some effort to go through the hostile local crowd, and Conan and Fafnir make it to their raft just in time to see a volcano erupt from under Bal-Sagoth. Later, they are picked up by a Turanian war galley and are introduced to Prince Yezdigerd, heir to the throne of Turan, on his way to a holy war in the east. Yezdigerd will become one of Conan's greatest enemies, but that is a tale for another day. The tale concludes as Conan reveals he has stolen the emblem of kingship from Gothan's corpse; but, seeing as the thing is now useless and doubtless cursed to boot, he throws it into the sea.
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Post by Roquefort Raider on May 10, 2014 12:40:43 GMT -5
The gods of Bal-Sagoth is truly an excellent Conan story. Gil Kane, when he drew it, did so as the new regular artist on Conan the barbarian (replacing Barry Smith, who had quit after issue #15), but he put so much effort into it that he didn't see how he could maintain such a rythm and still manage to make ends meet. He therefore left after two issues, being replaced by… a returning Barry Smith, who would produce some of the best work of his comic-book career. Still, these two issues show that Kane could have been a very honorable choice as Conan's regular artist. (Kane would become CtB's artist later in the 80s. Unfortunately, after a couple of issues where he inked his own work, he would be paired with Ernie Chan and with Danny Bulanadi, two of the least appropriate inkers imaginable for Kane's very tight pencilling style. Talk about a totally wasted opportunity). A Conan for collectorsa review by Fred Blosser. This is actually a pair of reviews fused into one article, telling us of three highly collectible books. The first is a handbound, deluxe clothbound edition of People of the Black Circle, published by Donald M. Grant and illustrated by David Ireland. I believe I once saw that book in a second-hand bookshop in Quebec city, and balking at its 20$ price tag just left it there. I could kick myself. Mr. Grant followed with two other books: A witch shall be born, illustrated by Alicia Austin in a style making the Hyborian world look like the Aztec empire, and The tower of the elephant, illustrated by Richard Robertson. This book also contains the god in the bowl, another short story.
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Post by Roquefort Raider on May 10, 2014 12:48:20 GMT -5
When the little people strikeby Fred Blosser This review covers the Howard stories comprising a cycle of related stories all dealing with "the little people", who are supposed to have been an ancient breed of humans in the British islands and who were pushed to live underground (first in caverns and then in tunnels) by invading tribes of continental Europeans. They are supposed to be the basis for all the tales involving fairies, and in the literary world they have been prominently featured in the works of Arthur Machen. The Little people, once human, turned more and more reptilian and scary as time went by; today, they may even look like actual monstrous snakes. These Howard stories include the über-classic Worms of the Earth, and also The children of the night and People of the dark. The review is informative, and it is interesting to remind people that the first Conan featured in a Howard story was not the Cimmerian, but Conan of the reavers, an Irishman who's the main character of People of the dark. The article is illustrated by an early Barry Smith piece and by two John Buscema sketches. The kind of sketches he drew just for fun on the back of the official comic pages he submitted to Marvel, and for which Roy paid a little extra for just such a purpose (pretty decent move by Roy, I think).
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Post by Roquefort Raider on May 10, 2014 12:56:52 GMT -5
The right hand of doomScript by Doug Moench, art by Steve Gan, adapting a Solomon Kane story by Robert E. Howard.This particular story is introduced by a gorgeous Solomon Kane picture drawn by Robert Gould and inked by Duffy Volhand. WOW!!! Now that is Solomon Kane!!! I love Gould's work, and most of my Michael Moorcock books have covers that he painted. The first piece of art that I purchased (Mmmmhhh… in 1978, I think?) was "The white wolf", a limited edition print, signed and numbered. (Despite my youthful beliefs, it never became worth a lot… I saw it for sale on e-Bay for little more than I paid for it. But still, I love it and it is still on a wall in my house. (This is not actually my copy; it's one from an e-Bay auction.) The Kane story is a minor one dealing with supernatural revenge. "Serviceable" is the best way to describe it. The artwork by Gan is O.K., but I prefer the interpretation of Wenzel, or that of Weiss and adams. Next issue (maybe!) : Shadows in Zamboula!
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Post by benday-dot on May 10, 2014 21:49:48 GMT -5
Just fantastic stuff, as per your usual standards RR. I know there are a lot of folks out there who are not so keen on Gil Kane, that he is in fact a deal breaker on a book purchase if he is involved in the penciling. But I would refer those people to those two issues of CtB or this one glorious number of SSoC.To me Kane's style always invokes a sense of history illustrated, but by no means of a static variety... here we find ourselves in thrall to this vivid and sanguinary tale! And Reese, a master penciler himself, inks Kane to perfection. But what I really want to talk about is that bit about continuity you discuss, and the position of the Frost Giant's Daughter in the Conan timeline. While reading some REH Conan not so long ago I had it reinforced in my imagination how absolutely ingrained is not only the place of Cimmeria in the blood and body of the our barbarian, but also how monumental looms the idea of Cimmeria in the mind of the man. To me a crucial ingredient in the understanding of the character of Conan is the notion of exile. This is the sense of the of an ever present absence in the far flung wanderings of Conan. Of the Cimmeria of the mind. Perhaps we may borrow an adage: you can take the barbarian out of Cimmeria, but never the Cimmeria out of the barbarian. In all the fantastic yarns of Conan, our Cimmerian is ever reminding or informing his ignorant interlocutors and supplicants of the place of his birth, of the sombre and and wild hill country from which he came. So many fantastic adventures over fantastic lands, but in all whither is Cimmeria? I have to agree with those who place the raw and lusty tale of the Frost Giant's Daughter at the beginning, when Cimmeia was yet but a valley removed, was still a shadow at hand. Further, it can only be, in my mind as well, that after the events of CtB 14-15 Conan did not return to the land that birthed him. For every exile there is a place bred in the bone and for Conan that place is Cimmeria, and it is this very sense of elusiveness, of the ever present absence that contributes to the wanderer's melancholy and constructs the landscapes of memory. You mention how Howard relates in a letter than Conan does eventually return home. Yes, I think he must have, and in my imagination surely the "events" of this return are finally told in that exquisitely haunting and elegiac poem "Cimmeria" written by Howard in 1932, when he was first beginning to tell the world of this northern barbarian named Conan. Barry Windsor-Smith makes the case for me when he recruits the poem into the Conan universe. To me this quiet poem, even given the gorgeously drawn, and perhaps best BWS ever work on Conan, man vs. nature aspect appended to the the poem's aura of twilight, represent's The Return. The coming home from exile. Here, at last is Conan in his perfect solitude, where he was ever called to be. Who knows in what timeline this is? It doesn't matter. It will ever represent the homecoming to me. It is the moment when the exile is home.
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Post by Fan of Bronze on May 11, 2014 11:05:00 GMT -5
*sniff* I miss #12. *sniffle*
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Post by Roquefort Raider on May 11, 2014 14:03:29 GMT -5
*sniff* I miss #12. *sniffle* AUGH! You're right, I saved that old review but forgot to transfer it to the new boards! Let me correct that.
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Post by Roquefort Raider on May 11, 2014 14:06:18 GMT -5
Savage sword of Conan #12, June 1976 issueAnother beautiful Boris cover adorns this issue, and although the hooded figure is an invention, the skeletons do have a role to play in the main story. The frontispiece is another Tim Conrad illustration, again in a style evoking Barry Smith… or even, in this case, Dave Sim's impression of Barry Smith as seen in the early days of Cerebus. (I like the hairy knuckles… that's a detail we didn't see very often, if ever, in a Conan comic). Table of contents: The haunters of castle crimson, a Conan adventure Chivalry is alive and well and living in Berkeley, an article about the society for creative anachronisms The hyborian kingdoms, a new chapter in the adaptation of REH's essay the hyborian age. The haunters of castle Crimsonscript by Roy Thomas Artwork by John Buscema and Alfredo Alcala adapted from the unfinished story the slave princess by Robert E. Howard. Robert Howard wrote for a living, but since the late 20s and early 30s were a hard time economically in the US, he had to write a lot and try to diversify his output as much as he could to make ends meet. His talent for crafting historical adventure stories somehow (and oddly enough) never managed to get him into the pages of Adventure, a high visibility magazine where his prose would have been in good company with that of writer Harold Lamb… but luckily for us, a new magazine published by Farnsworth Wright (or Weird Tales fame), Oriental stories, accepted many of Howard's historical tales. (Oriental stories became The magic carpet after nine issues). These non-fantasy stories were often turned in Conan yarns by later writers, either in the Lancer paperbacks or in Marvel comics.Most of them work very well, as is the case here. The main character, Cormac FitzGeoffrey, has many character traits in common with Conan. He may be more taciturn, but overall it's quite easy to substitute one man for the other. Another Cormac Fitzgeoffrey story, The blood of Belshazzar, was successfully adapted in CtB#27 (June 1973) as the blood of Bel-Hissar.A third Cormac tale, Hawks of Outremer, has (as far as I remember) not been Conanized). Here we are told the story of Castle Crimson, a fortress in the barren triangle, the desert region between Koth, Turan and Zamboula. It has been built by Kothic adventurers a long time ago, and is apparently under Khorajan jusrisdiction. Following the events of Black colossus and At the mountain of the moon god, seen in SSoC #2 and #3, the castle has been given as reward to Malthom, who led the mercenary forces that ensured victory over the hordes of Nathok the veiled one. The castle's name comes from a gory part of its history, twenty years prior: its lord at the time had been besieged by a superior force, and after a traitor had opened the castle's doors, the lord had accepted to surrender if his men were spared. But after the surrender, all had been slaughtered anyway. Their bones are still piled up in the lowest dungeons. Conan, fresh off his career as leader of the desert-dwelling Zuagirs, happens upon a city in the process of being plundered by other desert raiders. There he saves a slave girl named Zuleika whom he takes with him. He takes her to Castle Crimson, having heard that his erstwhile commander and friend Malthom now rules there; he has a plan that may mean a lot of money for the two men. As it happens, Zuleika bears a striking resemblance to the daughter of a certain sheik who, three years before, had sent her to be married to a powerful local lord, one Khelru Shan, to cement an alliance. Only the girl had disappeared and was presumed dead. Conan means to ransom the girl by having her pass for the actual princess. Conan goes to Khelru Shan first, since the man has more money than the lost princess's father. He brings him and his army to Castle Crimson, where Khelru Shan can see (from afar) that Zuleika indeed looks a lot like his fiancée. It looks like everything's going to work out, when Malthom reveals that he has fallen in love with the strong-willed Zuleika. The two men fight but are interrupted by bad news: first Zuleika has been abducted, and second Khelru Shan has decided that taking the castle would spare him from paying a ransom for the girl. Matlhom and Conan get to business: one to defend his castle, the other to catch whoever has taken Zuleika. The abductor hadn't gone far, and the Cimmerian sees him making his way (with a bound Zuleika on his shoulder) towards the castle's dungeons. He catches with them right in the chamber where the skeletons are still piled up, and there the abductor reveals his infamy: he is the same traitor who, 20 years ago, opened the castle's gates to the invaders. He has now done the same service to Khelru Shan, whom he expects to reward him handsomely for having secured the princess. The two men fight, and in the process the traitor is lightly cut; drops of his blood splatter the skeletons, who magically come to life to take their revenge! What they failed to do 20 years before, they mean to do today: push back the would-be conquerors of Castle Crimson. Leaving Malthom's men alone, they cut Khelru Shan's forces to pieces. Then they collapse. All's well that ends well? Not quite! The princess's father has come calling with his own army! But before fighting can resume, Zuleika walks out of the castle, goes to her "father" and reveals herself as his daughter. As was the case with Khelru Shan, the father isn't quite sure this is actually the right girl… but who's to say what three years of slavery will do to a person? And so he accepts Zuleika as his lost daughter, and furthermore agrees (as per her request!) to have her wed Malthom, with whom she's also fallen in love. (Was Zuleika really the princess? Roy cunningly suggests that it might not be the case! But since everybody's happy, why make a fuss?) And so things work out in the end. A Wedding! I love weddings! Drinks all around! Notes: - Conan is 31 during this adventure. - Malthom will cause a terrible continuity problem in the Conan comics, as we've mentioned in the Conan the savage thread. His retiring to Castle Crimson after his days in Khoraja makes sense, and we will later see how his family eventually falls into the clutches of political opponents who murder him, and how Conan avenges his death. But wait! The name "Malthom" had been given to a character originally called Amalric in the REH story Black colossus, a name change justified by a surfeit of Amalrics in Conan stories in the mid 70s. But when Black colossus was readapted in the pages of CtB in the early 90s, the name Amalric was used again… no more mention of his being called Malthom. No sweat, because a guy can easily have many names; I even remember seeing somewhere (but I forget where) the expression "Amalric, sometimes named Malthom". Except that this Amalric dies before he has any chance to reside in Castle Crimson! The best explanation fans came up with was that the mercenary company to which Conan belonged in Black colossus was led by twin brothers named Malthom and Amalric. Not perfect, I know, but this is comics!
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Post by Roquefort Raider on May 11, 2014 14:09:44 GMT -5
Chivalry is alive and well and living in Berkeley among others, an article on the society for creative anachronism by Sam Maronie. Before renaissance fairs were common enough and cosplay was par for course in comic-book conventions, this recreation of past ages by SCA (http://www.sca.org) enthusiasts was a big deal indeed for the young reader that I was. A friend and I even started preparation for making our own forge, a project that never went very far… But at the very least I know how to make chain mail. I envied these anachronistic people who created such delightful clothes and weapons and enjoyed week-ends of Prince Valiant pageantry! They had skill and imagination and sure seemed to have a grand time! The Hyborian Age, chapter 3: the Hyborian kingdoms.Script by Roy Thomas Art by Walt Simonson Adapted from the essay by Robert E. Howard We continue to cover the history of the world, as the Hyborian tribes settle in the north and west. It is noteworthy that the first Hyborian kingdom was Hyperborea, in the northeast, with its cyclopean walls of stone. Somehow, Hyperboreans never got the good role in the Conan adaptations… either they were made into a sorcery-loving country of barbarians with Finnish names (thanks to L. Sprague de Camp) or into noseless sorcerous giants (thanks to Kurt Busiek). Either interpretation works fine in their respective universe (the Marvel Conan and the Dark Horse Conan), but I can't help thinking that Howard saw Hyperboreans as a more ordinary people; just ones who happened to have a long-standing feud against Cimmerians (or was that also an add-on?) Another noteworthy point is that Acheron is not mentioned at all in The Hyborian Age.Acheron was created later, when Howard wrote the hour of the dragon; but as a continent-spanning empire that lasted thousands of years, its absence here is conspicuous. It's like reading a history of Europe with no mention of Rome. Next issue: we're supposed to finally see the adaptation of Shadows in Zamboula! However… we'll see how that goes. (See review for #13, above). --------------------------------------- Note : Kurt Busiek replied to this post and indicated that he based his vision of Hyperborea on Howard's scant description and on sources to which Howard would have had access. Props to him for such thoroughness!
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Post by Roquefort Raider on May 11, 2014 14:12:22 GMT -5
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Post by Roquefort Raider on May 11, 2014 18:01:51 GMT -5
Just fantastic stuff, as per your usual standards RR. I know there are a lot of folks out there who are not so keen on Gil Kane, that he is in fact a deal breaker on a book purchase if he is involved in the penciling. But I would refer those people to those two issues of CtB or this one glorious number of SSoC.To me Kane's style always invokes a sense of history illustrated, but by no means of a static variety... here we find ourselves in thrall to this vivid and sanguinary tale! And Reese, a master penciler himself, inks Kane to perfection. But what I really want to talk about is that bit about continuity you discuss, and the position of the Frost Giant's Daughter in the Conan timeline. While reading some REH Conan not so long ago I had it reinforced in my imagination how absolutely ingrained is not only the place of Cimmeria in the blood and body of the our barbarian, but also how monumental looms the idea of Cimmeria in the mind of the man. To me a crucial ingredient in the understanding of the character of Conan is the notion of exile. This is the sense of the of an ever present absence in the far flung wanderings of Conan. Of the Cimmeria of the mind. Perhaps we may borrow an adage: you can take the barbarian out of Cimmeria, but never the Cimmeria out of the barbarian. In all the fantastic yarns of Conan, our Cimmerian is ever reminding or informing his ignorant interlocutors and supplicants of the place of his birth, of the sombre and and wild hill country from which he came. So many fantastic adventures over fantastic lands, but in all whither is Cimmeria? I have to agree with those who place the raw and lusty tale of the Frost Giant's Daughter at the beginning, when Cimmeia was yet but a valley removed, was still a shadow at hand. Further, it can only be, in my mind as well, that after the events of CtB 14-15 Conan did not return to the land that birthed him. For every exile there is a place bred in the bone and for Conan that place is Cimmeria, and it is this very sense of elusiveness, of the ever present absence that contributes to the wanderer's melancholy and constructs the landscapes of memory. You mention how Howard relates in a letter than Conan does eventually return home. Yes, I think he must have, and in my imagination surely the "events" of this return are finally told in that exquisitely haunting and elegiac poem "Cimmeria" written by Howard in 1932, when he was first beginning to tell the world of this northern barbarian named Conan. Barry Windsor-Smith makes the case for me when he recruits the poem into the Conan universe. To me this quiet poem, even given the gorgeously drawn, and perhaps best BWS ever work on Conan, man vs. nature aspect appended to the the poem's aura of twilight, represent's The Return. The coming home from exile. Here, at last is Conan in his perfect solitude, where he was ever called to be. Who knows in what timeline this is? It doesn't matter. It will ever represent the homecoming to me. It is the moment when the exile is home. You write damn well, do you know that, b-d? It's always interesting to hear your impressions on Howard and his work. Conan being a forever exile by temperament is something that would agree with his varied career and his habit of criss-crossing the world. I believe he was driven by two main impulses: a certain curiosity and hunger for new experiences, which would cause him to never stay long in one place, but also a down to earth opportunism which would make him go back to place he had already seen if there was a possibility for profit there. Going back somewhere certainly gave him one advantage over travelling to yet another unknown location: knowing the place and the local customs, he could hit the ground running. He never returned for long stretches to Cimmeria (according to Howard), nor did he ever mention any intention of ever going back there to settle down. But at the same time, we know he was a mercenary in Aquilonia at least twice (the time he became king, and around ten years earlier according to wolves beyond the border; he was a pirate on four different occasions (five if you count his stint as a Barachan corsair and as captain of a Zingaran ship as two independent jobs); he was a Kozak at two different times, and so on and so forth. Like the oilfield workers, cowboys and assorted colorful characters that inspired Howard, I think Conan's wanderlust was not so strong that he could not go back to places he had known; he'd just get bored quickly if he stayed there too long. Howard mentions that Conan explored the western ocean after he became king. deCamp would have us believe he did so to save the world from some terrible fate blahblahlah, but I wouldn't be surprised if he did so just to satisfy his wanderlust, having stayed too long in the same kingdom (even if it's one where he had all the money, all the wine and all the women he could wish for).
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