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Post by Jasoomian on Jun 28, 2014 17:21:02 GMT -5
Even Snyder though, hasn't most of his "free reign" Batman run been set "in the past" (Year Zero, Court of Owls)? It seems like the New52 "present" is still controlled by editorial. Maybe not. I hv\aven't been reading it...
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Post by wildfire2099 on Jun 28, 2014 17:37:57 GMT -5
Thanks for the heads up on Legends of the Dark Knight. That's exactly what I'm looking for. It's ridiculous that these kinds of series aren't more popular with fans; they're almost always better and get better reviews. Legends of the Dark Knight is excellent... definitely pick it up.
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Post by wildfire2099 on Jun 28, 2014 17:43:16 GMT -5
MY impression these days is that what gets published is pitch driven... a writer says they want to write 'x' book using 'y' character, and the editor 'in control' of that character says yes or no.
IMO, the editor's job is proof reader, quality control, and continuity cop. That's not what happens today, but it should.
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Post by Jasoomian on Jun 28, 2014 19:22:18 GMT -5
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Post by Deleted on Jun 28, 2014 19:49:30 GMT -5
I get the impression that, while what you're saying is probably true in many respects, there are certain writers that are guaranteed to sell a lot of books and so editorial seems to let them do pretty much what they want -- to the point where that writer's agenda dictates what other writers have to conform to. Scott Snyder seems to be that guy at DC comics currently. Grant Morrison also was another guy they seemed to give free reign to. The line does get blurry though with guys like Geoff Johns or Dan Didio -- they are not editorial staff, strictly speaking, but as non-freelance employees of DC who are responsible for the creative direction of the line, they seem to be more like editorial staff in the guise of creators. The architects at Marvel seem to be in a similar position, although I think they are definitely freelancers -- just ones with more power. Marvel plans out their direction at their regular creative retreats-what usually happens is editorial says we are doing this..how do you guys think we should go about executing it...like we are having the Avengers vs. X-Men, how should we do it...and then the architects and invited creators hammer out the whos and whys and hows. Sometimes that direction editorial puts on their came from a creator pitch, sometimes not. It's editorial driven but creator participation, however once they hammer out the direction, that's the direction the MU will move in until the next creator summit. Individual books can opt in or opt out of the plan in terms of tie ins and cross-overs, but if you opt out you still don't have full freedom as you can't contradict that direction. Not sure how DC works, but Trinity War seemed to go through several iterations of what it was supposed to be before it got published with Johns having to go back and rewrite it several times, Same thing seems to have happened with Forever Evil. Several creators have left suddenly because they pitched, got approved and then someone changed their mind and said they had to change their story, so it seems a lot less organized, and it seems Didio is the one with final say but he may not be in the loop all the time and things that get approved without his say so seem to be what later gets pulled off the table. Morrison had some freedom but his plans for Action in the new52 conflicted with what DC wanted on Superman and the two never quite synched up and both Perez and Morrison eventually left because neither could fully do what they wanted. Morrison had to do a 2 issue origin story int he middle of a storyline to buy time to accommodate some of the changes and the lack of speed of his artist to make those changes. He pretty much gave up on in continuity books for DC because of it and went creator owned except for Multiversity and outside of continuity projects like Wonder Woman Earth One. Snyder had some input on the direction of Batman when Mike Marts was the editor, but Marts has left DC for Marvel because of the Burbank move and a lot of aspects of Zero Year seem different or altered from a lot of what was said or hinted at in the hype and interviews leading up to it, so not sure if that was because Snyder had his plans altered or altered them himself. However Snyder seems to have bought into the pattern of one event/x-over after another for his books, so he may just be the good little company man moving things in directions editorial wants anyways, so there may not be a lot of corrective editing needed there. But yeah it never happened in the past, not like editorial changed the ending of seminal storylines like the Phoenix Saga...oh wait they did, or told Miller he needed to bring Elektra back from the dead because she was too popular to stay dead, or did things like the Clone Saga or the Crossing or forced artist sto make Gotham and the Bat-equipment resemble the depiction in the first Batman movie, or replaced Kirby's head and face drawings of Superman to fit the DC look, or..... -M
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Post by wildfire2099 on Jun 28, 2014 20:26:17 GMT -5
Just read the last two issues of Gillen's Iron Man... he pretty much put all the toys back in the box for the next guy. Special alien tech treasure trove? gone. Mandarin's rings? off the board (until Mandarin actually comes back). Perper? No more fiancee.
The only thing that 'stuck' was Arno, and that's arguably not his idea.. since Arno Stark has been around for year as a future character.
While I'm extremely concerned that they haven't mentioned any sort of plans for the next writer (I assume with a new #1 and such), I'm glad Gillen is done... not a good fit, IMO.
I'm hoping for Ewing for the next writer... Fatal Frontier was excellent (until the end, when, since it was a web comic, he had to put everything back the way he found it).
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Post by Deleted on Jun 28, 2014 20:29:36 GMT -5
But there are entire industries that do just that-tech manual writers, ad copy writers, tv and movie screenplay writers, a lot of rpg manuals are done that way, videogame guidebooks, etc. etc. etc. Just because you have ideas doesn't mean you are a good writer...just like just because you can picture something in your head you have the ability to paint or draw it....the idea men are hiring the writer's skill set to execute their ideas...and ideas are worthless unless they are executed (I would say executed well, but we all know people buy lots of poorly executed ideas) -M guidebooks and manuals are an entirely different ball game a true ideas man will also be able to write it in my book. if you can't write it, you can't plot it in a convincing way, you cannot create effective motivations for characters, you cannot create effective tension and drama - therefore your idea will be weak. we don't see this kind of behaviour in "literary" publishers so why shackle writers and artists in comics. Depends what you mean by literary publisher-if you mean all prose it certainly does happen-hey writer man we need a Buffy novel where X happens-want to write it? We need a Hardy Boys adventure that features X as the antagonist....or write this Star Trek novel which features Spock returniong to Vulcan for another Pon Farr story, those sell well... ooh hey, you owe us three books, how about another book in series X as the next one, they sell well, but no you can't kill off that supporting character because it draws a lot of people to the books and we may want to spin them off to their own series of novels form you in the future.... it happens in books that are commodities, and mainstream comics are commodities not literary works. Indies, undergrounds, etc. are more akin to the literary publishers you are alluding to, mainstream stuff, not so much. And you would be surprised how many writers who may be good technically (story structure, grammar, good ear for dialogue, etc.) have zero originality or ability to come up with plots and ideas that are not hackeneyed or cliched, and how many people who have ideas lack the technical skills and basic grasp of story structure to turn the idea into a story or to write a coherent comprehensible sentence. When I was starting out writing inthe rgp field, I had an editor take me aside on the con floor and tell me basically ideas are worthless. The have no value. Look at this floor. Just about everyone one of them is full of ideas for stories and games. So much so, they are willing to give them away for free if you give them 2 minutes to listen to them. It's all worthless. I can't sell ideas. I sell finished products so I need writers who can produce competent manuscripts who can execute ideas, whether their own or someone else's. Without that manuscript, we have no story, no product and no revenue. Don't come to me with ideas, come to me with manuscripts. A lot of people have ideas and want to have written, very few have what it takes to write or are willing to put the time and effort in to write and write well. Ideas are easy. Writing is hard. You need to decide if you want to be a writer or just another dude with ideas wandering around a con floor..then I showed him the textbook on writing or incoming college freshman I had done and a copy of the 75K word manuscript I had done for another publisher and he gave me an assignment.... Publishing is a business, not an arthouse. No one has complete creative freedom unless they have a proven sales record these days, and even then, they have rules and editorial constraints no matter what the field. Even your literary books will have been given editorial pointers and rewrite suggestions and gone through several back and forth drafts before it sees publication. Farnsworth Wright regularly rejected or sent back manuscripts demanding changes from the likes of Howard, Lovecraft, Clark Ashton Smith, Robert Bloch, etc. We tend to romanticize these things and not want to look behind the curtain to see what really happens, but the internet age has torn down that curtain, we just refuse to give up the idea of the lone struggling artist producing his art with complete freedom and getting it published and in the hands of adoring masses. Doesn't happen often, and when it does, it's the exception not the rule. -M
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Post by hondobrode on Jun 28, 2014 23:48:41 GMT -5
I think from a business stand point this is absolutely on point.
This is why certain creators get consistent work despite not being very good. They're dependable and can crank it out.
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Post by Deleted on Jun 28, 2014 23:54:11 GMT -5
guidebooks and manuals are an entirely different ball game a true ideas man will also be able to write it in my book. if you can't write it, you can't plot it in a convincing way, you cannot create effective motivations for characters, you cannot create effective tension and drama - therefore your idea will be weak. we don't see this kind of behaviour in "literary" publishers so why shackle writers and artists in comics. Depends what you mean by literary publisher-if you mean all prose it certainly does happen-hey writer man we need a Buffy novel where X happens-want to write it? We need a Hardy Boys adventure that features X as the antagonist....or write this Star Trek novel which features Spock returniong to Vulcan for another Pon Farr story, those sell well... ooh hey, you owe us three books, how about another book in series X as the next one, they sell well, but no you can't kill off that supporting character because it draws a lot of people to the books and we may want to spin them off to their own series of novels form you in the future.... it happens in books that are commodities, and mainstream comics are commodities not literary works. Indies, undergrounds, etc. are more akin to the literary publishers you are alluding to, mainstream stuff, not so much. And you would be surprised how many writers who may be good technically (story structure, grammar, good ear for dialogue, etc.) have zero originality or ability to come up with plots and ideas that are not hackeneyed or cliched, and how many people who have ideas lack the technical skills and basic grasp of story structure to turn the idea into a story or to write a coherent comprehensible sentence. When I was starting out writing inthe rgp field, I had an editor take me aside on the con floor and tell me basically ideas are worthless. The have no value. Look at this floor. Just about everyone one of them is full of ideas for stories and games. So much so, they are willing to give them away for free if you give them 2 minutes to listen to them. It's all worthless. I can't sell ideas. I sell finished products so I need writers who can produce competent manuscripts who can execute ideas, whether their own or someone else's. Without that manuscript, we have no story, no product and no revenue. Don't come to me with ideas, come to me with manuscripts. A lot of people have ideas and want to have written, very few have what it takes to write or are willing to put the time and effort in to write and write well. Ideas are easy. Writing is hard. You need to decide if you want to be a writer or just another dude with ideas wandering around a con floor..then I showed him the textbook on writing or incoming college freshman I had done and a copy of the 75K word manuscript I had done for another publisher and he gave me an assignment.... Publishing is a business, not an arthouse. No one has complete creative freedom unless they have a proven sales record these days, and even then, they have rules and editorial constraints no matter what the field. Even your literary books will have been given editorial pointers and rewrite suggestions and gone through several back and forth drafts before it sees publication. Farnsworth Wright regularly rejected or sent back manuscripts demanding changes from the likes of Howard, Lovecraft, Clark Ashton Smith, Robert Bloch, etc. We tend to romanticize these things and not want to look behind the curtain to see what really happens, but the internet age has torn down that curtain, we just refuse to give up the idea of the lone struggling artist producing his art with complete freedom and getting it published and in the hands of adoring masses. Doesn't happen often, and when it does, it's the exception not the rule. -M The sad thing is, the novelization of TV shows is only a tiny TINY fraction of fiction prose, the tiniest of fractions. Licensed and corporate owned comics is very nearly the entire American industry though. If it weren't for licensed comics how many indy publishers would even exist?
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Post by Deleted on Jun 29, 2014 0:53:23 GMT -5
Just read issues 2 and 3 of the new Flash Gordon series from Dynamite, written by Jeff Parker. Really enjoying it so far. It spins out of the Kings Watch series, and it differs from traditional Flash Gordon in a lot of details, but Parker does an amazing job of capturing the feel and dynamic of classic Flash while still doing a different take. The art by Evan Shaner is solid, but the colors by Jordie Bellaire are amazing. Bellaire's work has shined on a lot of books the past couple of years...Half Past Danger, Moon Knight, Nowhere Men, Pretty Deadly, the Rocketeer/Spirit Pulp Friction, etc. Prolific and good.
-M
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Post by Nowhere Man on Jun 29, 2014 2:28:44 GMT -5
But all of this is after-the-fact reactions to a creative teams work. There is a huge difference between that and the editor, as you say yourself, telling the creative teams at those Marvel retreats what they'll be doing for the next year. The Phoenix Saga, from conception, was all Claremont, Cockrum and Byrne and was only modified by Shooter after what they were doing gained his attention as something of massive consequence in the Marvel universe.
I will say that it seems to me that titles like Daredevil, Hawkeye and Thor: God of Thunder, and I'd assume David's X-Factor, are some of the titles that have little or no editorial mandates; the creators seem more or less left to their own devices, while the Avengers titles are on the opposite end of the spectrum.
I still wholeheartedly agree that editors are overstepping their bounds today. Denny O'Neil stated in a podcast I listened to a few weeks back (I think it was actually from 2009) exactly what wildfire describes as what an editors role should be. Of course, all that goes out the window when certain properties gain the attention of corporate types. Unfortunately the facts, as they stand, are on the side of the controlling editors and suits since sales do go up with every over-hyped event...in the short term. That's the problem; Marvel and DC execs are short-term thinkers in terms of comics sales. Long-term sales stability would happen if they allowed more breathing room for creators and dialed back on the events. Sure, they'd take some lumps in terms of numbers in the short-term, but I have no doubt that quality would improve. History illustrates this. When did Marvel start its slow decline? When Shooter introduced the massive company-wide event structure with Secret Wars. Look at how many classic runs, that are gold mines for Marvel today, existed just prior to that and then compare that to how many have come after.
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Post by hondobrode on Jun 29, 2014 2:46:34 GMT -5
True, but look at where the vast majority of gems come from now : the Indies, and the freedom they afford.
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Post by Deleted on Jun 29, 2014 3:11:52 GMT -5
But all of this is after-the-fact reactions to a creative teams work. There is a huge difference between that and the editor, as you say yourself, telling the creative teams at those Marvel retreats what they'll be doing for the next year. The Phoenix Saga, from conception, was all Claremont, Cockrum and Byrne and was only modified by Shooter after what they were doing gained his attention as something of massive consequence in the Marvel universe. I will say that it seems to me that titles like Daredevil, Hawkeye and Thor: God of Thunder, and I'd assume David's X-Factor, are some of the titles that have little or no editorial mandates; the creators seem more or less left to their own devices, while the Avengers titles are on the opposite end of the spectrum. I still wholeheartedly agree that editors are overstepping their bounds today. Denny O'Neil stated in a podcast I listened to a few weeks back (I think it was actually from 2009) exactly what wildfire describes as what an editors role should be. Of course, all that goes out the window when certain properties gain the attention of corporate types. Unfortunately the facts, as they stand, are on the side of the controlling editors and suits since sales do go up with every over-hyped event...in the short term. That's the problem; Marvel and DC execs are short-term thinkers in terms of comics sales. Long-term sales stability would happen if they allowed more breathing room for creators and dialed back on the events. Sure, they'd take some lumps in terms of numbers in the short-term, but I have no doubt that quality would improve. History illustrates this. When did Marvel start its slow decline? When Shooter introduced the massive company-wide event structure with Secret Wars. Look at how many classic runs, that are gold mines for Marvel today, existed just prior to that and then compare that to how many have come after. As Hondobrode points out, the indies are where freedom's at, but more importantly where the creator participation in the financial rewards is at. Not coincidentally that indy market was taking hold around the time Shooter was doing Secret Wars...and DC was under the Giordano and Khan reign where they were giving creators free reign and improving creator payments, and we see a golden age of runs there just after Shooter's Secret Wars, but under Shooter sales were still up, it's when Shooter left that the decline began. But First, Eclipse, Pacific, Comico, Fantagraphics and soon after Dark Horse were all a'bornin' at that time, giving creators who had vision a place to go when Marvel and DC didn't fit any longer. Marvel also had its Epic imprint in its heyday then too, where creators owned what they created and had all the creative freedom they wanted. Creators eventually left Marvel not because they didn't have creative freedom but because they din't have a financial stake in what they created. Starlin had complete creative control of Dreadstar under the Epic imprint, but still left for First because it was a better financial opportunity for him. Chaykin left the big 2 to do American Flagg, not because he couldn't get the freedom to do it there, but because he got a better financial deal elsewhere. And modern comics have to have short term thinkers now because they are under the corporate paradigm and people lose jobs if they plan for the long term and don't perform in the short term. Long term plans require stability in the regime, under-performing in the short term in the corporate world results in regime changes and new plans being put into place, so that long term plan gets abandoned for something that gets results immediately to create some sort of job security for the new regime. The pace of the world as a whole has increased and long term plans have little place in the current business environment, for good or ill. Those golden runs you point usually occurred on sales dogs and ended when they became good sellers, and once they became good sellers, editorial took a stronger hand in them, like with the Phoenix saga, You can do what you want as long as no one is buying it, but as soon as people do buy it, then we are going to make sure it stays viable as a seller and manage it more closely, which means maintaining that status quo and not letting people (like writers) muck around with it and damage the sales. And O'Neil may talk the game, but when he was actually Bat-Editor he was extremely hands on determining the direction of his books and putting teams in place who would follow his vision, doing the types of stories he wanted and rejecting ideas that didn't fit what he wanted the books to be, and instituting certain design decisions for Gotham and the Bat equipment based on the designs of Anton Furst, so do we assess him by what he says an editor should do, or by what he did while he was an editor, because he did not walk the walk he was talking in that interview.... -M edited to add-a lot of creators who work for the big 2 now do so for better page rates/up front money, and for the visibility to create a brand with their name. They do creator owned stuff using that brand recognition where they get better financial rewards on the back end. They are going to save their better ideas for their own brand and creator-owned material no matter how much creative freedom they have at the big 2. Their big 2 work is not their opus or legacy, but a means to an end.
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Post by Spike-X on Jun 29, 2014 3:54:51 GMT -5
The only editor in comics I like is Gary Groth He's more of a publisher though, isn't he?
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ironchimp
Full Member
Simian Overlord
Posts: 456
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Post by ironchimp on Jun 29, 2014 4:06:59 GMT -5
guidebooks and manuals are an entirely different ball game a true ideas man will also be able to write it in my book. if you can't write it, you can't plot it in a convincing way, you cannot create effective motivations for characters, you cannot create effective tension and drama - therefore your idea will be weak. we don't see this kind of behaviour in "literary" publishers so why shackle writers and artists in comics. Depends... -M What I meant by "literary" was the scene outside of series, licensed works, and genre works. No editor is going to say to Jane Austen (or whoever) - "Jane write a story about Mr D'Arcy wrestling a giant spider". "And you would be surprised how many writers who may be good technically (story structure, grammar, good ear for dialogue, etc.) have zero originality or ability to come up with plots and ideas that are not hackeneyed or cliched" - then they are not a writer. to me that's like saying someone who paints by numbers is an artist or someone who plays music is a composer. If you are employing writers who cannot plot then either your talent selection is terrible or you just want hacks to fill in the blanks. There are enough people who can write from idea to manuscript (and in comics lots of writers can also do character designs, layouts, or even draw the whole thing too) that there is no need to mess around with writers who can't even summon up an idea. You are right - main stream comics are commodities not literary works but there is no reason why they (or at least some) couldn't be - look what happened when Karen Berger allowed writers off the chain for some of DC's characters - you got 87 issues of Doom Patrol, 70 issues of Sandman, Animal Man, Shade and a more diverse readership of men and women. You will never see such long runs of those characters again (or before for that matter).
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