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Post by wildfire2099 on Aug 20, 2014 20:49:58 GMT -5
Wildfire you're reviewing my favorite Hulk era. Not so much for David (as I read this pre internet and didn't know who he was from any other writer) but for the best version of the Hulk, Joe Fixit. Who in my opinion was best drawn by Jeff Purves, who didn't do nearly enough of the story to satisfy me. #340 is only issue I don't own as even by the time I found this story out was ridiculously over priced. Thankfully it seems in your reviews that I haven't missed much over the years. If I've seen Hulk fight Wolverine, I guess I've seen that issue. The last half of Bill Mantlo's run, with Hulk wandering space would be my second favorite. #295 to #395 is probably the best 100 issues of almost any long running series I have read. Great stuff all together. I'm definitely thinking I might get the Mantlo ones at some point.. some of that sounds pretty neat. I haven't been enjoying early PAD as much as later PAD, but I think the remaining two volumes are where it gets good.
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Post by wildfire2099 on Aug 20, 2014 20:52:25 GMT -5
]John Ridgway is great, but his style isn't particularly suited to superheroes. Most of his work is in the sci-fi, fantasy, and horror genres. He was the original artist on Hellblazer, which is probably the easiest thing to find if you wanted to check out more of his work. I'd also recommend the Spyral Path strip he did with Steve Moore and John Bolton for Warrior and the forgotten (but excellent) Age of Heroes mini. He also has a ton of stuff from 2000AD (including co-creating Luke Kirby, the precursor to Harry Potter before Tim Hunter) and several years worth of Dr Who comics with writers like Jamie Delano, Grant Morrison, and Simon Furman. I'll have to check the Doctor Who classics trade I have in the to read pile.. that'd be a neat co-incidence!
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Post by Action Ace on Aug 20, 2014 21:37:24 GMT -5
For me Teen Titans is OK in the Silver Age. It is certainly near the bottom of the Showcase Presents volumes I've collected, but not nearly as terrible as some Titans stories I've read in the last quarter century. The title completely derails for me in issue #25 and the first run never recovers. The second run is kind of all over place, but I like several of the issues found in it.
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Post by adamwarlock2099 on Aug 21, 2014 8:50:36 GMT -5
Wildfire you're reviewing my favorite Hulk era. Not so much for David (as I read this pre internet and didn't know who he was from any other writer) but for the best version of the Hulk, Joe Fixit. Who in my opinion was best drawn by Jeff Purves, who didn't do nearly enough of the story to satisfy me. #340 is only issue I don't own as even by the time I found this story out was ridiculously over priced. Thankfully it seems in your reviews that I haven't missed much over the years. If I've seen Hulk fight Wolverine, I guess I've seen that issue. The last half of Bill Mantlo's run, with Hulk wandering space would be my second favorite. #295 to #395 is probably the best 100 issues of almost any long running series I have read. Great stuff all together. I'm definitely thinking I might get the Mantlo ones at some point.. some of that sounds pretty neat. I haven't been enjoying early PAD as much as later PAD, but I think the remaining two volumes are where it gets good. The Fixit stuff is the best to me, as the grey hulk before isn't that much different than green hulk other than the nocturnal change. But I like the story as a whole, and love the two issues in the 370's where the new green hulk goes back to Vegas as Fixit and runs into the Punisher. You really got me thinking on biting off a bit smaller review thread than before and reading these issues again. I always enjoy them whenever I read them.
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Post by MDG on Aug 21, 2014 11:05:11 GMT -5
(still from the archives) Teen Titans, Vol. 1Typical silver age DC, with the added benefit/baggage of Bob Haney writing stories about teenagers. But you can't talk about it w/o acknowledging some gorgeous Nick Cardy artwork.
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Post by wildfire2099 on Aug 21, 2014 18:31:13 GMT -5
Yeah, I read the 1st Showcase volume a while back... the 'hip' language got old REALLY fast, but the art is always good and sometimes brilliant.
PAD: Hulk Visionaries vol. 3
Web of Spiderman #44 Crossover time! PAD writing. Of course, and Alex Saviuk on art. Peter Parker is on a book tour, and in Vegas for a talk show appearance/book signing. He stumbles into the 'war games'.. a bunch of superpowered mercs trying to kill each other for fun, creatively named Alpha, Delta, Bravo and Charlie. The signing and show go terribly, of course. Spidey and Marlo (who went to visit Mr. Fixit and was rebuked and was heading to the book signing for a revenge/jealously pick up), get caught in the crossfire. Spidey gets Marlo to the hospital as the fight moved to Mr. Fixit's hotel. He gets involved, and Spidey quickly recognizes him... to be continued!
LOTS of name dropping here for the 'book signing' including Alan Moore, Tom DeFalco, Chris Claremont, etc. The one person who is shown at the signing has a Starbrand #1 is asked Peter if he knows John Byrne. Cute shoutouts, and very PAD. Art is not great, but passible.. I do like Saviuk's Hulk, the one page we get. Off to a good start with this volume!
Hulk 349 'War Zone' Picks up immediately after the previous issue ended.. with Spidey arguing with Hulk over letting Alpha kill Charlie. The War Gamers take their fight elsewhere while we get a Hulk-Spidey Slugfest. Purves is still on art, and draws a nice Spidey, and a nice fight scene... the cover is pretty horrible though, Hulk has a tiny head and looks like a troll. I think that's what I don't like about Purves... lousy faces. Pretty good everything else, though.
Hulk just stops the fight and leaves when Charlie is seemingly killed by Alpha, much to Spidey's chagrin.
Turns out the War Gamers are robots, or Cyborgs, or something, and they're buddies, and they're fighting over an amulet that gives the wearer superpowers (on top of already being cyborgs)... so they can't really die. Hulk saves some bystanders, at Spidey's plea, and points out that the bystanders wouldn't have been in danger if he hadn't tried to 'help', and mocks him a bit.
No mention of how Marlo's doing.. Hulk is clearly more interested in hurting Charlie than checking. Next up, Doom!
Fantasic Four #320 Doom convinces the Hulk to attack the Thing (by claiming they were buddies and he'd go to him if Hulk was scared to help him)... the rest of the issue is a good 'ole Thing-Hulk slugfest. Only this is slightly weaker Grey Hulk against self-confident, Leader of the FF spikey Thing, so Ben kicks his butt. The whole fight Grimm insists that he's not fighting the real Hulk, and even asks if he's a clone (which is hilarious now, but probably wasn't meant to be). The last page we get Green, Savage Hulk appearing to get some! To be continued! Englehart and Pollard deliver a fun,rollicking fight scene with good art and some good Ben Grimm moments. He opines how he's OK being Orange and Spikey now that he's got a girl (the Big Orange Ms. Marvel II), and he's enjoying being the leader of the FF. He even tell Hulk it's better to embrace what you are instead of changing back to a human.. very interesting indeed!.
Hulk #350 'Before the Fall' Thing quickly realizes the green guy from last issue isn't the real Hulk, either. Meanwhile, Doom is hiding in an alley, and tells our Hulk it's a robot that ramapaged through New York years ago, and was stopped by the Eternals (nice continuity!). Grimm figures it out at the same time and takes it apart.
Meanwhile, Hulk gets smart, and runs Thing ragged around Central Park, wearing him out and then knocking him unconscious. Doom approves, and asks if he can count on his help to re-conquer Latveria. Hulk says maybe, and opines he'd likely be the one in charge in the end. The end!
I really dislike Purves art, but he does OK for big fight scenes, he just can draw up close detail. Really fun story, so I'd give it a pass for the medicore art... Can't wait until we get to a good artist!.
#351 'Total Recall' And now for something completely different! Hulk starts off in the middle of the desert, ready to change into Banner.. the footnote mentions the Evolutionary War, which, IIRC, was one of those crossovers in the annuals Marvel did in the 80s and early 90s, but I'm not sure. Anyway, he struggles back to the casino without turning to Banner and then finds himself sucked into Jarella's World (from WAY back.. like Hulk #130) where different factions fight about who worships the God Hulk the best. Turns out the reason he survived the gamma bomb is they were trying to summon him, and used a giant Hulk-sized statue to help, which was why a hulk-loking carcass was found. He fights some giant worthogs, and we find that no all is as it seems... looks like all the factions might be bad. Meanwhile, Marlo is home, none the worse for wear. To be Continued!
Pretty decent story, if a bit jarring in the lack of transitition. Purves' art is the best it's been in this one... I'd say up to 'passable' from medicore. This volume is definitely a lot better than the previous one, the character development one expects from PAD is still largely missing, but the plots are art are on averages improving steadily.
#352 'Fervor'
The 'good guys' dress Hulk up, and they take him through the countryside to 'unite the people'. They fight some cannon fodder of the Grand Inquisitor's (the 'bad' guy), while impressing the people that he is, in fact, the Hulk. Hulk takes the castle... good guys win! The wizards promise Banner is gone for good, and get ready to send him home, but Hulk wants to stay. They double cross him, of course, and send him back... only he's Banner when he gets there! To be Continued!
#353 'Down and Out in Vegas'
Bruce is totally disoriented, and can't even walk, when the Maggia bust in to hit Mr. Fixit. He hides (which works, since how could Mr. Fixit be under the bed.. that cracked me up)... and the move on to blow of the casino owners's house, and do some other general terrorizing. Bruce calls Marlo (who's been calling for Mr. Fixit for a week) and finds out it's been 3 months since he was last 'let out'. Marlo goes out for food, and both the boss and the Maggia decend on her apartment, just in time for Mr. Fixit to return and save the day! Meanwhile, a blond guy walks a round, granting people their dreams... but only illusions. To be continued!
It's funny, it always shocks me when I see a time reference in a Marvel comic..especially when it's 3 months! And only in 6 or 7 issues! That's not going work for 'Marvel Time' The is the first time Betty and Rick have been mentioned since then, as well.. perhaps I suspect they'll be back soon.
#354 'The Sure Thing' The Berengetti's wake up in their out of town refuge to find Mr Fixit AWOL. Mr. Berengetti heads home to find the Maggia has 'Persuaders' all over town making sure he's through, and they've called a meeting to let the whole town know they're the new game in town. Beregetti tried to rally the other owners, and they desert him, but Mr. Fixit doesn't. They start at 100-1 odds on him against the Maggia superpowered 'Persuaders', and the whole town gets in on the action. Hulk wins, Berengetti cleans up, and all seems well.. for everyone but Bruce, who did come out again during the day, and chatted with Marlo, but is clearly still no in control.
Purves' pencils are inked by Marie Severin in this one, and there's a few pages in the middle that look like they were totally re-done..which was nice, since it's pretty bad. Cool story, though.
Overall, I'm definitely enjoying Mr. Fixit... you don't see borderline criminal enforcers starring in a comic very often.. I just wish they had a better artist.
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Post by shaxper on Nov 21, 2014 23:28:04 GMT -5
Kings of Pain (New Mutants Annual #2, New Warriors Annual #1, Uncanny X-Men Annual #15, X-Factor Annual #6) Writer: Fabian Nicieza Art: various Grade: A- It's with great reluctance that I ever go back and read the X-family comics I relished as an adolescent because, by and large, they're nowhere near as good as I remember. My re-reading of the X-Tinction Agenda last summer was a particularly notable exercise in pain and disillusionment, so I approached this one with far lower expectations, even though I remembered it well. Surprisingly, it was better than I remembered. With all the hype surrounding events like the X-Tinction Agenda, the Muir Island Saga, The X-Cutioner's Song, The Phalanx Covenant, etc, Kings of Pain sort of flew under the radar, likely because it occurred in the annuals instead of the regular titles, and it didn't feature any top tier Marvel artists nor foil covers. But it's a GOOD story. Fabian Nicieza does a mostly excellent job of lending characterization to every member of four different superhero teams, weaves a mystery with a very worthwhile payoff, keeps the action enticing and intelligent but not too gratuitous, and paces the whole thing beautifully. Essentially, The Alliance of Evil, a group of evil mutants, is attacking seemingly random targets across the world, and bringing with them a mysterious masked villain (Harness), controlling a young boy who is being forced to literally consume ambient energy of some kind against his will. X-Force responds first (the timing gets weird here. This story is written to take place prior to the Muir Island Saga, and yet it's X-force, not the New Mutants), runs head first into the New Warriors, takes the combined team to Muir Island to confront Moira MacTaggart and the mutants she hosts there, and ends up getting help from X-Factor when everything goes to Hell (note: The X-Men are still off-world at this point. Their own annual doesn't actually feature them in it). It turns out that the energy being collected is the remains of Proteus, Moira MacTaggart's long-dead mutant son, and once he and the abused child being forced to collect his energy merge, things get truly interesting. The ending is somewhat shocking in its implications, and we get some early hints dropped about Cable's true origins. Considering the sizable restrictions placed upon this story (don't use the X-Men, don't use current continuity, incorporate all three X teams AND the New Warriors), this story pulled off something pretty remarkable. My only real complaint is the framing sequences, in which two shadowy figures controlling the events unfolding play chess as a metaphor for what is occurring. It's cliche, pretentious, and, when you stop to think about it, doesn't even make sense. It's implied that they're playing chess continuously, so then how are they controlling the events unfolding, how do they know what's actually occurring, and how can they expect that it parallels what's occurring on the chess board? But that's my only complaint. I should also point out that these 64 page annuals truly offered a variety of entertainment. Marvel was really offering you a lot for your $2, including a 30+ page installment in the Kings of Pain crossover, at least one other generally very well written backup story in each annual (the X-Terminators story in the New Mutants Annual and the Mystique story in the X-Factor Annual were both surprisingly excellent), and at least one feature introducing new readers to whichever team book they were reading. I'm not used to seeing this much content offered in a modern age book. All in all, I had a GREAT time reading these, and they give me hope that maybe, just maybe, not all the X books from my adolescence were as crummy as the adult in me has come to expect.
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Post by wildfire2099 on Jan 3, 2015 17:54:16 GMT -5
Devil Dinosaur 9 issues 1978 Written and Drawn by Jack Kirby So, overall, I definitely enjoyed the series. I think the alien bit was a little silly, and in fact totally derailed things... I think if issue 8 was issue 4, and more development with the small folk and the valley happened, the alien invasion angle would have been far more poignant and easier to take. As it was, it felt like Kirby was trying to get everything in before the rug got pulled out. I do also wonder about that.. I have quite a few other Marvel comics from this time.. this got NO promotion at all... no mentions in the bullpen page, etc. Was this why Kirby left for DC? Or was he already out the door anyway? Judging by the text pages, it seems this was a bit of a vanity project, and it clearly didn't get respect from Marvel. That said, there are several gorgeous splashes throughout... Kirby does dinosaurs just as well as weird alien contraptions. They even mixed well, it's just that there was really nothing in the valley to care about before it got destroyed, and that made the other stories feel kind random. My Issue by Issue thoughts: #1 Starts off with a Dino Battle-Royal... great stuff. They we get Devil's origin.. how Moon Boy (so named because he of all his people like the night), saved him from the 'killer folk' (Gorilla-like people to Moon Boy's Chimp), who use fire to terrorize everyone else. Devil turned red in the flames, but escaped, and Moon Boy helped him heal and grow strong to take over the valley. Moon Boy tries to share his new brother with the other 'small folk', but they're too afraid, and flee in terror. In lieu of a letters page, we get a essay from Jack Kirby about how this could really be true.. scientists are wrong sometimes, he says, and who know's what happened? He also makes it a point to say that we don't know Moon Boy's language, and that he's translating for convienence... a little too 'kay fabe' (to borrow a wrestling term), for me, but interesting. Not a super complex story, but some awesome prehistoric art makes the book. #2 A new leader of the killer folk, called seven scars, has a plan to use themselves as bait to get Devil into a pit trap with sharp spikes. Devil (who really likes jumping), attacks, and ALMOST clears it, but not quite. Luckily, he's so powerful he snapped all the spikes. That was just part one of seven scars' plan, though, as next a casade of boulders rains down, knocking Moon Boy unconscious and burying Devil. The gleeful killer folk take Moon Boy to be sacrficed to a giant spider, and presume Devil dead. Devil slowly digs out, and fights off a Iguandon half buried in rocks (with some great visuals), then goes in search of his friend. He arrives in the nick of time, though instead of just pounding through, he brings a flaming torch (held in his mouth), and uses the killer folk's usual strategy against them. Devil unties Moon Boy and they're off, and leave the killer folk to the fire and spider, but not before disposing of seven scars personally. Kirby again opines about how he's trying to be realistic, which made me chuckle as the text page was right before the (rather silly) visual of a red T-Rex with a flaming stick in his mouth. Not as much cool dino-action in this one, and the giant spider doesn't really make up for it. Still good, but not as good as #1. #3 A giant (who looks just like the killer folk, only is the same size as Devil) wanders into the valley, wrecking havoc, so Moon Boy tells Devil to take care of him. They fight, and Devil tricks the giant into a tar pit, only to have Moon Boy berate him, and tell him to save him. Apparently, the giant was just looking for his son, who was responsible for the destruction. Devil throws the guy a tree and pulls him out, they promise to leave each other alone, and the giants go home.. the end! Moon Boy is starting to seem superfluous to me.. Devil is smart enough on his own without needed someone to be the 'brains' of the operation.. really, Moon Boy is just annoying him and getting him into trouble... I'm hoping that changes. Also, still no letter column, just Kirby continuing to try to convince readers he's making legends that could exist.. say his story of Devil Dinosaur fits between 'Homer and Jules Verne'. Not sure about that. On the plus side, the giant, who wore a Triceratops skull for a helmet, was awesome, and we got back to lots of dino-goodness art wise. #4 Alien invasion! Yup. Moon Boy has a dream about spirits from the sky (which leads to an AWESOME splash page), and sure enough, they appear, aliens right out of a New Gods comic. They're pretty cool, but totally random and jarring. Still awfully pretty. Moon Boy is still annoying. Still no letters page. #5 - #6 While Moon Boy is a prisoner of the aliens, Devil hangs with two other 'small folk' an old timer named white hair and a young buck names stone hands. He helps them escape, then goes to the 'tower of death' which is really an ant hill for giant ants, and stirs them up, so they stampede the aliens. The aliens, meanwhile, have decided Moon Boy's people have great potential, and thus must die, so they won't be a threat. They're just about to vivasect him to see how best to kill the others Devil's plan works, and the aliens are all killed, except for the prime computer, which has it's own AI, apparently. Moon Boy escapes in the chaos, after dodging many released predators, but has yet to hook back up with Devil. Meanwhile, white hair and stone hands find Eev (Ugh!) fighting the ants, and save her. Stone hands tries to claim her, but she refuses, they notice the 'demon tree' (the computer from the aliens) and go to investigate. Finally a (small) letters page, but it's all about issue 1, and all general praise. #7 White hair and the other has embraced the computer, and it fights Devil off. They then get their very own garden of Eden, but within a small force field dome. Eev and white hair are happy, but Stone hands is not... he gets 'more' tranquilizer gas for his trouble. Meanwhile, Devil and Moon Boy find each other, and head straight for the 'tree', just as Stone Hands attacks it. Apparently, a radiaton lead killed white hair, and the others realize it's bad news. With Devil attacking from without and Stone Hands withim, they destroy the computer. Stone Hands is (finally) down with the Devil, and Moon Boy rejoices that things will go back to normal. No letters (for the rest of the series)... so i'm thinking, with lead time, it's already cancelled. #8 Easily the best issue of the series! Human-ish guys the size of the killer-folk, but riding dinosaurs, come to the valley, and are greatly covetous of Devil when they see Moon Boy astride him! Meanwhile, Moon Boy finds his small folk cowering in a sad little cave, and again encourages them to join him and Devil in the valley.. they're still afraid (no sign or mention of Eev or Stone Hands). While Moon Boy is doing his sales pitch, the dino-riders capture Devil, and commence their usual procedure to break a dino's will. Moon Boy delivers a pep talk to the small folk, in a last attempt to get them to help, and they at last agree. Devil refuses to be broken... continuing to pine for his little brother. Moon Boy leads the small-folk in an attack, and it does enough damage to allow Devil to get in the fight and crush the Rider's leader... the end! No mention of whether the other small folk accept them or not, though... and that doesn't get resolved because... #9 Devil decides a mysterious old hag that lives in the pits needs to go, but she speaks to the spirits, and sends Devil to the present (1978), where he tears up Arizona. As the military close in on Devil, Moon Boy pleads with the hag to bring his brother back, and she finally agrees, and just in time. Devil and Moon Boy leave the pits, defeated, and ride off into the sunset.
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Post by shaxper on Mar 17, 2015 19:40:12 GMT -5
The original X-Factor(note: Pharozonk wrote his own overview of the series here) X-Factor (1986) #1-70, Annuals #1-6, X-Terminators #1-4 Overview:It began with the worst possible idea: bring back Jean Grey. Even Chris Claremont, famed writer behind the X-Men, wanted nothing to do with it, and so this series was passed off initially to Bob Layton and, as the X-Universe exploded soon after with a plethora of titles all largely overseen by Claremont, X-Factor remained the odd man out, rarely intersecting with that universe and rarely matching its tone. Still, offensive as the initial premise was, and absurd as some of Layton's concepts for the series were, the first twenty seven issues marked one continuous narrative that gradually built in complexity and proved more rewarding than not. A bunch of rogue mutants, now without their mentor, questioning their original methods and seeking to find a new way to make the world safe for mutants...and subsequently making an absolute mess of it all. Still, the team developed into a family as they took young mutants under their charge, adopted some Morelocks, and gradually (and impossibly) won the world's approval even while facing their own personal tragedies. With issue #28 begins a second era for the team. On paper, it's easy to see that some great ideas went into this. Louise Simonson charts conflicts for each character, both internal and external, messes with most of their powers, and even provides romantic complications for each member too. But, somehow, it all feels too forced. I'm a huge fan of watching characters develop and grow over time, but you can almost see Simonson's plot points on the page, each time feeling imposed, never natural. As a result, I just couldn't get into this run quite as much. It did everything right on paper, but neither the writing, plotting, nor pacing ever felt quite natural to me. I also wasn't a fan of most of the original villains introduced in this run. Worth noting: The title barely intersects with the other X properties until issue #24. Even then, the only times you really need to be following another title in order to understand what's happening is the X-Men title during Inferno (#36-39) and the crossovers in annuals #3-6 (though, of those, only #4 holds any lasting impact on the team). Worthwhile to read: If you're an X fan, these are pretty much required reading, especially as some major turning points for each of the founding X-Men can be found within. But, for sheer enjoyment, I wouldn't call this full run a must-read. Maybe the first 27 issues and then the key issues noted below. Key Issues / Highlights:#1: Team is created, 1st appearances of Rusty Collins and Cameron Hodge #2: 1st appearance of Artie Maddicks #3: Beast loses his fur #6: 1st full appearance of Apocalypse (cameo in #5) #8: 1st appearance of Skids #10: Boom Boom joins #16: Death of Angel #24: 1st Archangel, 1st Ship (?) #28: Ship joins X-Factor #33: Beast regains fur #39: Jean merges her personality with that of Madlyne Prior and Phoenix #43-50: Judgment War, X-Factor's only multi-issue story arc. Some of Simonson's best work on the series. #65-70: Jim Lee and Whilce Portacio take over the plotting, Claremont takes over the scripting, to transition X-Factor back into the X-men fold, removing Ship and Nathan Christopher in order to do so. Worth re-reading?: I enjoy returning to #1-27 a lot, the Inferno storyline (#36-39) is important, and I really enjoy Judgment War (#43-50). Don't know if I'd go back to re-read the rest. Grade the run as a whole: B
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Post by shaxper on Mar 18, 2015 19:53:41 GMT -5
Strikeforce: MorituriStrikeforce: Morituri #1-31 Strikeforce: Morituri - Electric Undertow #1-5 Overview:There's just no other series out there quite like Strikeforce: Morituri. Essentially, the premise is that we're on a future Earth that has spent a generation under the thumb of an invading alien oppressor. In response, the world government puts its resources into a project that gives humans superhuman powers with which to resist the invaders, but the catch is that the process kills you within a year (sometimes sooner) and only works on the young. As a result, this series follows a rotating cast of teenagers who have made the ultimate sacrifice to save their world, any of whom can spontaneously explode in the middle of any given issue. Creators Peter B. Gillis and Brent Eric Anderson handle this with extreme taste, never taking the predictable route, and always pouring complete realism and emotion into each and every one of these frightened teens, confronting their own mortality for their own reasons and having their own unique reactions to the experience. Some characters hang around for ages; others are gone in a single issue, and yet the replacements are almost always as interesting and well developed as those whose shoes they now walk in. The series does hit some "blah" streaks in the middle, but just when the series is feeling a bit tedious and repetitive, replacement writer James Hudnell ends it with one hell of a bang, even if he makes the mistake of replacing Gillis' rotating cast of compelling protagonists with a single Marty Stu around whom all the other underdeveloped new characters now hover. Still, it's otherwise well written stuff and absolutely worth following until the end. Worth noting: The series was followed with the five issue premium format Electric Undertow limited series, set two decades after the final issue of the regular series and similarly written by James Hudnell. Though slow to start, it ends up being just as compelling as the regular run. It was left open-ended, presumably so that another limited series could follow, but none ever did. Worthwhile to read?: If you enjoy strong continuity, constant surprises, a sense that nothing is sacred/permanent in a series, deep characterization, and high human drama, this is a series you absolutely must try. Key Issues / Highlights:#6: If you aren't utterly fascinated by the close of the sixth issue, then it's time to give up on the series. Otherwise, you pretty much need to read the whole thing. #20: Final issue from the original creative team. #28: Just when you thought you'd lost the ability to feel something in reaction to the death of a character in this title... #31: The final issue, and boy is it worth it. Worth re-reading?: Yes. In its entirety. Grade the run as a whole: A-
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Post by shaxper on Mar 18, 2015 20:06:57 GMT -5
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Post by Icctrombone on Mar 18, 2015 20:34:35 GMT -5
I've heard good things about this series for years but never wanted to pull the trigger. Any TPB 's or other collections of this series ?
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Post by shaxper on Mar 18, 2015 20:46:28 GMT -5
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Post by wildfire2099 on Mar 18, 2015 22:13:58 GMT -5
I gotta finish that at some point... I really liked the first, oh, say 10-12 issues, but I hit one of those slow spots and didn't end up finishing the series.
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Post by shaxper on Mar 31, 2015 21:05:13 GMT -5
Elric, as adapted by Roy Thomas and P. Craig Russell Conan the Barbarian #14-15 by Roy Thomas and Barry Windsor Smith Elric: The Dreaming City (Epic Illustrated #3-4, reprinted in Marvel Graphic Novel #2), by Thomas and Russell While the Gods Laugh (Epic Illustrated #14), by Thomas and Russell Elric (Pacific) #1-6 (collected and significantly revised in the graphic novel by First Publishing) by Thomas and Russell Elric: Sailor on the Seas of Fate #1-7 by Roy Thomas and Michael T. Gilbert Elric: Weird of the White Wolf #1-5 by Roy Thomas and Michael T. Gilbert Elric: The Vanishing Tower #1-6 by Roy Thomas and Jan Duursema Elric: The Bane of the Black Sword #1-6 by Roy Thomas and (various) One Life -- Furnished in Early Moorcock by Neil Gaiman and P. Craig Russell Elric: Stormbringer #1-7 by P. Craig Russell Overview:Though Elric has been, and continues to be, adapted into comics by various writers and artists, Roy Thomas and P. Craig Russell, though only working together for the first few stories, weave a complete tale of all the major Elric stories over the course of two decades. At its best, it's truly the finest of what comicdom has to offer (allegedly creator Michael Moorcock even liked some of these adaptations more than his original works) and, at its worst, it still isn't bad. For those that don't know, Elric is essentially the antithesis to the fantasy barbarian. Everything Conan is, Elric is not, and vice versa. Elric is sickly, moody, philosophical, intellectual, tremendously pathetic and yet, somehow, beautiful in his pathos, powerful and terrifying, but yet never able to win clear victories, always somehow suffering and worse off in the wake of a conquest. The concept and character are utterly brilliant, and Thomas' adaptations, paired with Russell's brilliant art, brings it to life with unforgettable passion. Apart, the two still do a good job. Worth noting: The Conan two-parter is not an actual adaptations of a Moorcock story, nor is it particularly worthwhile beyond being the first mainstream comic adaptation of Elric. The Dreaming City was published first, as that was the first Elric story Moorcock ever wrote, but it takes place after the events of Elric #1-6. Additionally, the First graphic novel collecting Elric #1-6 makes significant revisions to the art and dialogue, improving the pacing and storytelling immensely. I strongly recommend the collected edition over the originals. Worthwhile to read?: If you find fantasy, tragedy, and/or compelling characters at all enticing, Elric is absolutely worth exploring. The Dreaming City and the First Graphic Novel, the two major storylines done by Thomas and Russell together, are must reads. The rest aren't bad. Key Issues / Highlights:The Dreaming City: Brilliant adaptation of possibly the finest tragedy composed in the fantasy genre. Though published first, I strongly recommend reading it after the First graphic novel. Elric (First graphic novel): The origin of Elric. Possibly even superior to the Dreaming City, though I suspect the Dreaming City becomes more powerful if you read this story first. While the Gods Laugh (Epic Illustrated #14): Short but very moving. A necessary coda to The Dreaming City. Bane of the Black Sword: Though the Roy Thomas volumes without Russell are a lot more forgettable (they have great moments but just don't WOW the way the other volumes did), this one lays a lot of foundation for the Stormbringer volume. One Life -- Furnished in Early Moorcock: I wrestle with whether this one even belongs on this list, but the art is by P. Craig Russell, so I included it. It's an odd (partly?) fictional biography about a boy making his way through adolescence while worshipping the fantasy world of Elric, which occasionally comes to life for him. Adapted from a Neil Gaiman story, not Moorcock. Stormbringer: By the time Russell returns to Elric a full eleven years later, he's lost some of his umph. The highly stylized and freakish art we've come to expect from him is infrequent and often interrupted with art that borders on feeling cartoony. The pacing is at times awkward and the early digital coloring is oppressive. But this is one heck of a final Elric adventure, and that comes through even in spite of what's happening on the page at times. Still, Russell manages to wow us on occasion and make the lulls seem almost worthwhile. Worth re-reading?: Absolutely the first three adventures. Possibly the entire thing, though I think I'd recommend checking out other Elric adaptions (especially Heavy Metal vol. 3 #5 and 7) and, perhaps, the original Moorcock texts, before returning to the lesser volumes. Grade the run as a whole: B+
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